Recent content by K_3_F_1_R

  1. K_3_F_1_R

    Server desynchronization

    I know the server requirements, so I checked for an error in the number of 2 people, myself and a friend
  2. K_3_F_1_R

    Server desynchronization

    The server has become faster to process information, but if you activate the quest, there are no errors on the server side, but there are errors on the Client side in F1 Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 198, VertexCount: 37 Failed...
  3. K_3_F_1_R

    Server desynchronization

    I switched the processor to a 9950X and everything became good. The servers themselves started working better. Once again I was convinced that Intel's processors are not very good.
  4. K_3_F_1_R

    Server desynchronization

    And here is a video of what it looks like with the default settings and vanilla version. There are no players on the server. The zombies are moving, but the POI (Points of Interest) are not updating and not reacting to the location change in any way. The locations used for testing were Tier 5...
  5. K_3_F_1_R

    Server desynchronization

    I'll supplement the video with what it looks like on the server. https://ru.files.fm/u/eztsd7u6cj
  6. K_3_F_1_R

    Incorrect localization is Russian

    This text does not fit in the field and goes beyond the limited scope. 1755235119 This initial buff is also not translated
  7. K_3_F_1_R

    Server desynchronization

    Hello, I would like to address the community and the technical aspects of the game. I don’t understand what the problem is and whether it’s a game bug or a technical limitation of the server itself. The issue is as follows: Players are calmly playing on the server, completing quests, and...
  8. K_3_F_1_R

    Windows Particle System is trying to spawn on a mesh with zero surface area

    I will try to gather as much information as possible and attach it to you.Thank you for checking, the error is VERY rare, it could have occurred 2 times in 3 months.
  9. K_3_F_1_R

    Windows Particle System is trying to spawn on a mesh with zero surface area

    This happened when the player came under fire.
  10. K_3_F_1_R

    Windows Particle System is trying to spawn on a mesh with zero surface area

    The server is running stably and catching crazy WRN spam. Is there a way to fix this?
  11. K_3_F_1_R

    PS bug, loading screen, initializing world

    After reading your messages and analyzing your server error, I can assume that this is the same error. The servers in the console see it this way, but as a player, you are unable to enter the world when creating a character. https://community.thefunpimps.com/threads/server-crash-utf-8.43743/
  12. K_3_F_1_R

    PC EXC FormatException: Illegal encoding for 7 bit encoded int

    После планового отключения сервера, сервер завис на долгое время. Он простоял так около 20 минут, а затем выключился. Сервер снова запустился, но в конце процесса инициализации возникла эта ошибка, и сервер не смог продолжить работу. Попытка отката к более раннему состоянию сервера также не...
  13. K_3_F_1_R

    PC WRN Particle System is trying to spawn on a mesh with zero surface area

    Bug Report for 7 Days to Die Hello! I encountered an unusual bug on the server: the console suddenly started spamming an error, and it appeared completely randomly. The spam was so intense that it became impossible to read anything. Interestingly, after about 10 minutes, the issue disappeared...
  14. K_3_F_1_R

    Server Crash UTF 8

    Dedicated server 2.0 b(295) UTF - 8 character error Unable to boot 2025-07-06T11:36:43 17.079 EXC ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'. Parameter name: chars
  15. K_3_F_1_R

    PC V2.0 b294 EXP Update

    30.06.2024
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