Recent content by K_3_F_1_R

  1. K_3_F_1_R

    Windows Hood Rendering Issue

  2. K_3_F_1_R

    Windows Russian localization

    I apologize, I didn't notice and left the main name without correction. Now I see you correctly changed it from 'Урон от нежети' to the new 'Урон по нежети'. But I forgot to reflect that the word 'нежети' should have been correctly spelled 'нежити'. And the full correct line now should be: 'Урон...
  3. K_3_F_1_R

    Vehicles breaking PVE

    Sorry for pinging you, but was there a fix in version 3.0?
  4. K_3_F_1_R

    Windows Russian localization

    Here it says "Урон от нежети" — it should be "Урон по нежети".
  5. K_3_F_1_R

    Windows Item Duplication Bug

    You could send the info via private message to any of the developers or testers in this forum. @schwanz9000 would be a good choice.
  6. K_3_F_1_R

    Windows Information about a dangerous private cheat bypassing EAC, ServerTools, and custom protections

    Hello, As far as I remember, this section was already in 'Confirmed' and then after 2-3 weeks it changed to 'In progress,' and I contacted schwanz9000 again regarding this issue (asking to confirm some facts). Unfortunately, the tickets currently in support do not reflect this, and there is no...
  7. K_3_F_1_R

    Windows Russian localization

    Also, regarding the mention in the attribute of the Intelligence skill perkPhysicianName (Physician). In the Russian translation, it says 'Медик' — that's fine. BUT in the CRAFTING SKILLS — MEDICINES section, instead of 'Медик', it says 'Врач' perkPhysicianName,progression,perk...
  8. K_3_F_1_R

    Windows Russian localization

    I noticed that the text was translated with correct formatting. VERY COOL. But I noticed that the translation wasn’t fully completed. The update does not reflect the translation for 'Schemes'. It still says 'Схема модификации гаража' (Garage Modification Scheme), when it should be 'Схема...
  9. K_3_F_1_R

    PC V3.0 Dead Hot Summer Dev Diary

    Yes. Regarding players' vehicles. Currently, by default, when placed in the world, a vehicle appears in the "Open" state. Will it be possible to set and edit this parameter through the sandbox? Because I have a server, and players sometimes like to steal from unprotected spots.
  10. K_3_F_1_R

    PC V3.0 Dead Hot Summer Dev Diary

    Will there be an option to edit whether transport is open or closed by default? Version 3.0
  11. K_3_F_1_R

    Remove from entityclasses for release candidates

    noteTestersDelightAdminDesc,items,Admin,,,This spawns an assortment of dev items.\n\nNote to self: Remove from entityclasses for release candidates.,,Dies lässt eine Sammlung von Entwickler-Gegenständen erscheinen.\n\nAnmerkung für selbst: Aus Entitätsklasse für Freigabekandidaten...
  12. K_3_F_1_R

    Vehicles breaking PVE

    "2.6 This was not fixed.
  13. K_3_F_1_R

    The demolition zombies self-destructed due to fire damage from a Molotov cocktail. This was confirmed with multiple demolition zombies, not just one.

    "2.6 This was not fixed. Take a hammer – throw it at a zombie. All good. Take the hammer and throw it a second time – the zombie explodes (if far away). If you are close, it sticks on the first throw."
Back
Top