Recent content by just.dont

  1. just.dont

    PC What's the relationship between difficulty and zombie numbers?

    There's none. The only relevant relation here is that difficulty affects the gamestage, meaning that you'll reach "late" hordes and BMs faster that in a less difficult game. However, in a less difficult game it still goes to the same stage (and thus numbers), only slower. Aside from that...
  2. just.dont

    PC Acid, wheels, sewing kits

    Acid is essentially locked behind that Wasteland Treasures book that allows you to loot it from cars/cabinets/etc. Before that, finding any good amount is really hard, save for buying it. After the book, destroying medical cabinets (incl. empty ones) and biohazard barrels will give you quite...
  3. just.dont

    PC A20 impressions - lots of good, lots of "it's still not improved since forever?"

    First of all - no, there isn't any contradiction here. The amounts of zombies that can be spawned at once are very limited (for quite a while), so given the time required for zombies to aggro and come towards you - it's exactly that. You're not fighting more than only a few at a time. And then...
  4. just.dont

    PC Forged steel recipe

    Because the price was always the same and is unchanged between A19 and A20. In A19, everyone had an invisible (de)buff that increased crafting costs, and picking related INT perks reduced the severity of that (de)buff. In A20, it went into the recipes instead: everyone craft for that base price...
  5. just.dont

    PC Skill/ perk progression renders quality tier 1 - 3 items obsolete

    The difference between MP and SP is a huge contributing factor here. In SP, those quality 3 items are pretty important as you can make one "low investment of 6 points" but you can't make 4 of them at once in the same time frame. In MP - sure, all it takes is a quick decision on who's going to...
  6. just.dont

    PC Alpha 20 Dev Diary

    Having fat zpacks actually feels rather nice - and yes, the amount of loot in them is rather extreme, compared to normal looting. Bonus points when you do that in wasteland and get a rather extreme lootstage bonus on top of it. Personally, I solved that issue by reducing zpacks probability...
  7. just.dont

    PC A20 RWG The 1st four traders I have encountered have all been the same...

    I generated 8 worlds so far, and every single one of them had more Jens than anyone else. Bob seem to be the rarest. That being said, I haven't got a single world where there wouldn't be at least one of each trader.
  8. just.dont

    PC A20 impressions - lots of good, lots of "it's still not improved since forever?"

    Yep, A19 was terrible. Yet A20 seems, I don't know, buggy? Theoretically, there should be big increase in spawns. Practically - not really, *and* that's even with feral sense on! Without any mods, I'm really not feeling any different than it was with A19 emptiness. Furthermore, now I'm using a...
  9. just.dont

    PC A20 impressions - lots of good, lots of "it's still not improved since forever?"

    Oh, but it's rather simple: if there's a way to circumvent the major game element using only maybe 1/6th of all the mechanics there are in the game - it shouldn't be. If you have a game with building, with crafting, with tiered equipment, with block destruction, and all the rest - you shouldn't...
  10. just.dont

    PC A20 impressions - lots of good, lots of "it's still not improved since forever?"

    First of all, A20 gives off much better first impressions than A19. RWG is finally back into action (last time it was usable in... what, A12 or something?), the game looks much better than it did before, and everything graphics-related runs extremely smoothly on ultra on my rig (compared to A19...
  11. just.dont

    PC Knife vs all in A20

    After trying quite a bit of starts, I was appaled with the discrepancy between different T0 weapons. I remember it being much better a few versions ago, now - not so much. 1) There's simply not enough reach difference. Knives are supposed to be short and dangerous to use - well, currently it...
  12. just.dont

    Steer back to that "horde" feeling mentioned in the subtitle

    Ever since quite some time already (I believe it was A13 or A14 where all the zombie-related reworks started), 7DTD seems to be firmly moving into the direction of "less zombies", the amount of spawns dropping little by little every next version. In unmodded A20 as we have it now, zombie amounts...
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