Recent content by junrall

  1. J

    Custom Passive Effects and Clothing Slot Questions?

    Hello, I have a couple of questions regarding xml: Does anyone know how to create custom passive effects? Is there a way to check clothing/armor slots for specific clothing? For instance, how can check if boots or a cowboy hat are being worn? Thanks!
  2. J

    Random WalkType?

    Hello everyone, I had thought it would be easy to find a modlet that randomizes the walking animations for each zombie but, all I am able to fins is Sphereii's Transmorgrifier. Anyone know how to pull this off with just xml? Or perhaps know of a modlet that does this?
  3. J

    Change Existing Localization Text With New Text?

    If I have a modlet that requires changing some of the existing localization text, how do I go about it? I've tried adding a localiazation.txt within my mod's config folder with the changes. For instance, the following line is in the vanilla localization file...
  4. J

    Import Biome Map and Random City Generation

    Hello all! If I import a hand made biome map and have Teragon generate the cities and POIs, will Teragon correctly place tiered POIs into the correct biomes? Thanks! SORRY! Posted in wrong area!
  5. J

    Xpath: remove vs removeattribute

    Can someone explain the difference between the Xpath commands remove and removeattribute? I have taken a look at this page: XPath Explained and am not really understanding why I would use one over the other. Could someone use the following recipe snippet and give an example use and explanation...
  6. J

    PC Alpha 18 Dev Diary!!

    MM: My only request for Alpha 18 or beyond... in-game voice chat needs to be tied into zombie awareness! The zombies should be able to hear you talking to your comrades via the in-game voice chat... the louder you talk the more the zombies will be able to zero in on you!
  7. J

    Removing Radiated Zombie Hit Point Regen

    Perhaps someone with the high powers of xpath modding (which is probably everyone!) can tell me what I am doing wrong. I'm trying to remove the hit point regeneration of the radiated zombies. I've tried a couple of ways but no joy. Tried setting the regeneration value to zero: <config&gt...
  8. J

    PC Developer Discussions: Alpha 17

    I sure would love to see some vibrancy settings under the quality menu. I like my forests too look a little more lush! :smile-new:
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