I was thinking more in the line of inspecting items but since devs are in the habit of simplifying and dumbing down I never thought it worth trying to put my thoughts into words... non-english so PITA to accurately try and articulate things
Just make the gains low enough so it's not worth running for nothing. Give me 0.01 skill points for running to X whilst doing Y and I'll be happy. It's not about getting to 100, it's about continuously improving as I'm doing something.
They should really keep the tin can variations for pipe weapon.
By the time you can craft a working SMG surely you should be able to craft a decent-looking silencer. And this goes for all weapons / mod combinations.
Bit late, but here’s my quick ramble regarding stealth and general zombie behavior.
Smell - Zombies should always detect you within X blocks by smell, no matter visibility, they shouldn’t be bumping into you ever, as is the case currently. They should even be able to smell you on the other side...
Please consider adding a slider for the existing hand/weapon FOV to allow for changes similar to https://community.7daystodie.com/topic/21699-weaponhands-fov-camera-distance-changer/page/2/.
(For those interested, @Ragnar made an A20 alternative -...
^^This - And remember you need to restart the game after deactivating the mesh. Also deactivating shadows, even indoors, when you're getting low frames can make a huge difference, just flip them on/off based on the situation as you don't need to restart the game.
Thanks @Boidster, I’ve installed the mod and confirmed what I’ve reversed engineered from the loot.xml. (FYI - Player.log no longer seems to get updated as per doc but the output can be found in C:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__***.txt)
This is true and with...
Day 89, have a couple of double barrels, probably < 3 pump, and only 1 x L1 autoshotty. Have multiple L6 SMGs, Pistols, Vultures and have probably looted about 15 x L6 M60s by now. Something is off with the RNG, pretty sure of that. Lockpicking getting multiple breaks after < 250ms in a...
I’m on day 81 and also play with no traders and no loot respawn. Working vending machines replaced with broken ones but they drop candy and food when broken. Playing with improved hordes, no delay between spawns and upped the spawns per week. Biome GS & LS are tiered, pine is ~50-100(50LS)...
A while back I created a bug report for the silencer assuming they were planning on introducing a lower tier version for early game.
I totally understand artistic freedom, but when it breaks continuity, I unfortunately notice it more than others. Just look at the gun sights… I can’t see any...
30fps the standard for? Certainly not for action games on the PC. I still remember the CRT grab when people realized you could run some at 85Hz. Sorry, “30fps is good enough” is as dead as the claim way back that eyes couldn’t see past 30fps.
The input lag at 30fps is double that of 60fps and...
If all the silencer models are going to be replaced by the tin can version at least change the recipe. It currently requires steel, the schematic, and a workbench to craft. Better suggestion, add a Tin Can version and revert the previous model and balance the two.
Tin can version recipe : empty...