Hi Fisher,
Its fixed now, I've tested it and can see the difference. Note that the bartering increases from 0% to 25% over 100 levels (which is the same as the default game increases for Bartering) so each level is only increasing the amount by just over 1/4%. At level 20 a $120 pickaxe is...
JoeSloeMoe updated Hybrid Learn By Use (Action Skills) - XML mod with a new update entry:
Cumulative small bug fix updated
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Hi FranticDan, apologies for the delay in reply.
The distributed multiplayer code for turrets was not fully implemented before they changed to the newer skill system.
The Learn By Use for Turrets being fired when placed doesn't work in multiplayer. There is some info under Multiplayer Notes: on...
Hi Fisher,
I put out a fix for the pricing issue. I was adding an amount (base_add) instead of a percentage (perc_add) for each level. That was affecting both Learn By Use and Hybrid Learn By use mods. I don't play with traders on in general gameplay so I wouldn't have picked that up without...
Hi Caatalyst,
Yeah, there were several options for Learn By Use. If I ever get the time I might implement something like that. There is some form of Learn By Use coming out in 7DTD at some point in the future. I dont think its a revert to schematics but it may likely necessitate a rewrite of the...
I realise that this is an older post but for anyone who might read this, when placed, the Turret doesnt fire the onSelfKillOther trigger in multiplayer.
Its one of those elements that never had its code completed before they moved on to something else. So onSelfKillOther works in singleplayer...
JoeSloeMoe updated Reduce Spitter and FrostClaw Spawns XML Mod with a new update entry:
Reduces spawn of the new Rancher and Chuck entities
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