Recent content by JoeSloeMoe

  1. J

    Learn By Use (Action Skills)

    Hi Fisher, Its fixed now, I've tested it and can see the difference. Note that the bartering increases from 0% to 25% over 100 levels (which is the same as the default game increases for Bartering) so each level is only increasing the amount by just over 1/4%. At level 20 a $120 pickaxe is...
  2. J

    Learn By Use (Action Skills)

    Hi Fisher, I will review and fix the issue this week, thanks for the continued feedback. Cheers
  3. J

    Hybrid Learn By Use (Action Skills) - XML mod

    JoeSloeMoe updated Hybrid Learn By Use (Action Skills) - XML mod with a new update entry: Cumulative small bug fix updated Read the rest of this update entry...
  4. J

    Learn By Use (Action Skills)

    JoeSloeMoe updated Learn By Use (Action Skills) with a new update entry: Cumulative small bug fix updated Read the rest of this update entry...
  5. J

    Learn By Use (Action Skills)

    Hi FranticDan, apologies for the delay in reply. The distributed multiplayer code for turrets was not fully implemented before they changed to the newer skill system. The Learn By Use for Turrets being fired when placed doesn't work in multiplayer. There is some info under Multiplayer Notes: on...
  6. J

    Learn By Use (Action Skills)

    Hi Fisher, I put out a fix for the pricing issue. I was adding an amount (base_add) instead of a percentage (perc_add) for each level. That was affecting both Learn By Use and Hybrid Learn By use mods. I don't play with traders on in general gameplay so I wouldn't have picked that up without...
  7. J

    Learn By Use (Action Skills)

    Hi Fisher, Thanks for the heads up. I'll take a look and put in a fix as soon as I can. Appreciate the feedback. Cheers
  8. J

    Learn By Use (Action Skills)

    Hi Caatalyst, Yeah, there were several options for Learn By Use. If I ever get the time I might implement something like that. There is some form of Learn By Use coming out in 7DTD at some point in the future. I dont think its a revert to schematics but it may likely necessitate a rewrite of the...
  9. J

    Scrap Weapon, Tool & Vehicle Parts.

    JoeSloeMoe updated Scrap Weapon, Tool & Vehicle Parts. with a new update entry: Scrap Insulted Armour mods Read the rest of this update entry...
  10. J

    Grim Tales

    JoeSloeMoe updated Grim Tales with a new update entry: Bug fix and context update Read the rest of this update entry...
  11. J

    Hybrid Learn By Use (Action Skills) - XML mod

    JoeSloeMoe updated Hybrid Learn By Use (Action Skills) - XML mod with a new update entry: Added Cardio Perk Read the rest of this update entry...
  12. J

    Learn By Use (Action Skills)

    JoeSloeMoe updated Learn By Use (Action Skills) with a new update entry: Added Cardio Perk Read the rest of this update entry...
  13. J

    Survival No Trader XML mod

    JoeSloeMoe updated Survival No Trader XML mod with a new update entry: Medium size update Read the rest of this update entry...
  14. J

    The counter is not working

    I realise that this is an older post but for anyone who might read this, when placed, the Turret doesnt fire the onSelfKillOther trigger in multiplayer. Its one of those elements that never had its code completed before they moved on to something else. So onSelfKillOther works in singleplayer...
  15. J

    Reduce Rancher and Chuck Spawns XML Mod

    JoeSloeMoe updated Reduce Spitter and FrostClaw Spawns XML Mod with a new update entry: Reduces spawn of the new Rancher and Chuck entities Read the rest of this update entry...
Back
Top