You can add buffs to the player at the start by adding code to the buffStatusCheck01 buff - this runs at the start of the game and is attached to the player
Example: (in buffs.xml)
<append xpath ="/buffs/buff[@name='buffStatusCheck01']">
<effect_group>
<requirement...
I haven't reviewed the code much so am just making a quick observation (I've run in a similar issue before).
In the default code all Crafting Tier entries are 6 values EXCEPT the last entry, thats always 5:
e.g.
For handguns:
<passive_effect name="CraftingTier" operation="base_add"...
Hi Petite,
You can enable quests very easily
In npc.xml at the top of the file (lines 2-8) you will see the following:
<!-- traderMute is defined in dialogs.xml see also traders.xml:Trader Mute Note
This stops quests being offered -->
<set...
JoeSloeMoe updated Survival No Trader XML mod with a new update entry:
Survival No Trader is now bundled with both Learn By Use and Hybrid Learn By Use
Read the rest of this update entry...
2.0.3 18 Oct 2025
Survival No Trader previously had Hybrid Learn By Use embedded in a single release.
Now bundled with both Learn By Use and Hybrid Learn By Use so you can choose which one you prefer playing with.
See the main description for an explanation of the difference between Learn By...
JoeSloeMoe updated Hybrid Learn By Use (Action Skills) - XML mod with a new update entry:
Functional update and bug fixes
Read the rest of this update entry...
2.0.6 18th Oct 2025
- Learn By Use Perks now show xp needed for next level
- Fixed bug where exploding arrows and bolts didn't contribute to Demolisher xp
- Small number of minor bug fixes
1.0.3 18th Oct 2025
- Learn By Use Perks now show xp needed for next level
- Increased Learn By Use progression speed:
Increased progression speed of all weapons (except Demolition items) by approx. 10%
Increased progression speed of Hidden Strike and Salvage by approx 10%
Very slightly...
JoeSloeMoe submitted a new resource:
Skill Magazines Revisited - Swapped the Perk Skill Level Magazine probability and the Nerd Outfit functionality.
Read more about this resource...
This mod is created by Kalen and coded by JoeSloeMoe
Swapped the Perk Skill Level Magazine probability and the Nerd Outfit functionality.
Recommend starting a new game.
Perk levels no longer increase the chance of finding Skill Magazines (and reduce the chance of finding other magazines)...
Increased the progressions speed of a number of weapons incl. shotguns, spears and some others.
Fixed an omission and removed all Learn By Use magazines from quest and challenge reward bundles.
Last time I tried that I got into a big fight and a cop blew the car up while I was trying to reject the advances of a rad soldier :)
Didn't try it again.