Recent content by JoeSloeMoe

  1. J

    Learn By Use (Action Skills)

    Hi Fisher, I put out a fix for the pricing issue. I was adding an amount (base_add) instead of a percentage (perc_add) for each level. That was affecting both Learn By Use and Hybrid Learn By use mods. I don't play with traders on in general gameplay so I wouldn't have picked that up without...
  2. J

    Learn By Use (Action Skills)

    Hi Fisher, Thanks for the heads up. I'll take a look and put in a fix as soon as I can. Appreciate the feedback. Cheers
  3. J

    Learn By Use (Action Skills)

    Hi Caatalyst, Yeah, there were several options for Learn By Use. If I ever get the time I might implement something like that. There is some form of Learn By Use coming out in 7DTD at some point in the future. I dont think its a revert to schematics but it may likely necessitate a rewrite of the...
  4. J

    Scrap Weapon, Tool & Vehicle Parts.

    JoeSloeMoe updated Scrap Weapon, Tool & Vehicle Parts. with a new update entry: Scrap Insulted Armour mods Read the rest of this update entry...
  5. J

    Grim Tales

    JoeSloeMoe updated Grim Tales with a new update entry: Bug fix and context update Read the rest of this update entry...
  6. J

    Hybrid Learn By Use (Action Skills) - XML mod

    JoeSloeMoe updated Hybrid Learn By Use (Action Skills) - XML mod with a new update entry: Added Cardio Perk Read the rest of this update entry...
  7. J

    Learn By Use (Action Skills)

    JoeSloeMoe updated Learn By Use (Action Skills) with a new update entry: Added Cardio Perk Read the rest of this update entry...
  8. J

    Survival No Trader XML mod

    JoeSloeMoe updated Survival No Trader XML mod with a new update entry: Medium size update Read the rest of this update entry...
  9. J

    The counter is not working

    I realise that this is an older post but for anyone who might read this, when placed, the Turret doesnt fire the onSelfKillOther trigger in multiplayer. Its one of those elements that never had its code completed before they moved on to something else. So onSelfKillOther works in singleplayer...
  10. J

    Reduce Rancher and Chuck Spawns XML Mod

    JoeSloeMoe updated Reduce Spitter and FrostClaw Spawns XML Mod with a new update entry: Reduces spawn of the new Rancher and Chuck entities Read the rest of this update entry...
  11. J

    Trigger a buff on game start

    You can add buffs to the player at the start by adding code to the buffStatusCheck01 buff - this runs at the start of the game and is attached to the player Example: (in buffs.xml) <append xpath ="/buffs/buff[@name='buffStatusCheck01']"> <effect_group> <requirement...
  12. J

    Crafting Skills XML

    I haven't reviewed the code much so am just making a quick observation (I've run in a similar issue before). In the default code all Crafting Tier entries are 6 values EXCEPT the last entry, thats always 5: e.g. For handguns: <passive_effect name="CraftingTier" operation="base_add"...
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    Survival No Trader XML mod

    Hi Petite, You can enable quests very easily In npc.xml at the top of the file (lines 2-8) you will see the following: <!-- traderMute is defined in dialogs.xml see also traders.xml:Trader Mute Note This stops quests being offered --> <set...
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    Survival No Trader XML mod

    JoeSloeMoe updated Survival No Trader XML mod with a new update entry: Survival No Trader is now bundled with both Learn By Use and Hybrid Learn By Use Read the rest of this update entry...
  15. J

    Hybrid Learn By Use (Action Skills) - XML mod

    JoeSloeMoe updated Hybrid Learn By Use (Action Skills) - XML mod with a new update entry: Functional update and bug fixes Read the rest of this update entry...
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