Hi Fisher,
I put out a fix for the pricing issue. I was adding an amount (base_add) instead of a percentage (perc_add) for each level. That was affecting both Learn By Use and Hybrid Learn By use mods. I don't play with traders on in general gameplay so I wouldn't have picked that up without...
Hi Caatalyst,
Yeah, there were several options for Learn By Use. If I ever get the time I might implement something like that. There is some form of Learn By Use coming out in 7DTD at some point in the future. I dont think its a revert to schematics but it may likely necessitate a rewrite of the...
I realise that this is an older post but for anyone who might read this, when placed, the Turret doesnt fire the onSelfKillOther trigger in multiplayer.
Its one of those elements that never had its code completed before they moved on to something else. So onSelfKillOther works in singleplayer...
JoeSloeMoe updated Reduce Spitter and FrostClaw Spawns XML Mod with a new update entry:
Reduces spawn of the new Rancher and Chuck entities
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You can add buffs to the player at the start by adding code to the buffStatusCheck01 buff - this runs at the start of the game and is attached to the player
Example: (in buffs.xml)
<append xpath ="/buffs/buff[@name='buffStatusCheck01']">
<effect_group>
<requirement...
I haven't reviewed the code much so am just making a quick observation (I've run in a similar issue before).
In the default code all Crafting Tier entries are 6 values EXCEPT the last entry, thats always 5:
e.g.
For handguns:
<passive_effect name="CraftingTier" operation="base_add"...
Hi Petite,
You can enable quests very easily
In npc.xml at the top of the file (lines 2-8) you will see the following:
<!-- traderMute is defined in dialogs.xml see also traders.xml:Trader Mute Note
This stops quests being offered -->
<set...
JoeSloeMoe updated Survival No Trader XML mod with a new update entry:
Survival No Trader is now bundled with both Learn By Use and Hybrid Learn By Use
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JoeSloeMoe updated Hybrid Learn By Use (Action Skills) - XML mod with a new update entry:
Functional update and bug fixes
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