I have a trivial question or two.
How important are the Resource Categories?
What is the definition of 'Gameplay Mods' from the Add Resource page, is that just an 'other' category?
e.g. A mod called Grim Tales that is a small collection of stories.
A mod that removes Trader's trading...
Kind of a side question, given that the new forum framework is designed to support a more structured approach to mods, does that imply that going forward this forum will be the de facto FP supported mod repository for 7DTD? i.e. there will be no Workshop integration in Steam or is that maybe...
For non-networked the code comments say:
"Cvars that start with "$" are NOT networked.
You can use them locally and for math operations but they cannot be accessed between different entities."
The above doesn't necessarily refer to single player or multiplayer (& server or client side mods)...
Thanks JimManDude - that helps a lot. If I fiddle with this successfully I'll now be able to add the Bartering Skill to https://community.7daystodie.com/topic/35052-hybrid-learn-by-use-action-skills-xml-modlet/
You are quite correct, searching for clues is the way to approach 7DTD xml coding...
As far as I can tell from the game's code, Challenges are one way. Is anyone aware of a mechanism to have Challenges repeat once completed?
An alternative would be if there was a way to read the progress of a current Challenge. I see some code to apply a Challenge point to a player...
Version 1.1.4 Release
- Added Lucky Looter skill
- Added Physician skill
- Code refactoring in preparation for 7DTD V1.3 release.
Notes:
- Recommend new game.
- For the Learn By Use Physician Skill, at max level Splints & Casts will heal sprains in addition to giving a bonus...
I dont know how I would do that in XML. I dont know if the logic that you describe can be managed strictly within XML.
However, for UI look and feel (not necessarily the logic) I would recommend checking out Khaine's 3 slot forge modlet to see how he manipulates the XML to change the...
In comparing the two, my conclusion is that the retracting stock leaves a little to be desired.
modGunRetractingStock: 5 Steel & modsTier2
Effects:
<passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-.15"/><!--hip-->
modGunForegrip : 5 Iron &...
Mod updated to version 1.2.2 updated for Game V1.2 and latest Improved Hordes compatibility.
- Fixed crouch-aiming.
- Armour Parts can be scrapped to Iron using recipe. (A key - select recipe - W key)
- Extended ammo boxing and ammo scrapping to Turret ammo. (A key - select recipe - W key)...
I dont know if this is in the correct place. This site seems to have implemented a Cloudfare client security interface.
Some feedback: It takes a long while to get in now. Often the browser (have tried different ones) just hangs and I have to refresh the page.
I get to do this whenever a new...
Hi Community Moderators,
I received this message this morning. Is this a real thing or maybe someone impersonating a mod? There is no identification of the sender other than a claim to be a community mod.
Thoughts and comments welcome
Cheers
////begin received msg///////
Hello...
Grim Tales 7DTD XML mod.
A small collection of short stories that give a glimpse into the lives/deaths of other survivors.
The Storylines introduce unique items mid-late game.
1) Missing Patrol Car - break into a number of Cop Cars without lockpicking to engage.
2) Mary's Revenge...
I've fixed the issue. Underneath it all, it was just moving some ui elements around and fairly straightforward.
I will release the modified code this weekend after I perform a final test on the degradation code I previously added.
Pic of the ui changes - There are 5 additional tabs in the pic...
Experimental playthrough.
I play my own no-trader mod. Its not possible to interact with a Trader and I havent gone close to one on this playthrough. I have 2 Trader Challenges that are complete.
- Buy items from trader
- Complete a quest for a Trader
The only 'quests' I have are 2 treasure...