Recent content by jjh5874

  1. J

    PC v1.x Developer Diary

    Do the poi trigger improvements take in to account stealth stats? like lower chances of zombies triggering in a POI if you have a certain level of a certain perk?
  2. J

    Just some ideas

    So I've seen a lot of people when talking about zombie AI and other stuff that TFP has done to "stop cheese bases from working", mainly about how TFP has changed the AI in a way where if you want to have a realistically fortified or bunker base it is highly un-viable as zombies just plow through...
  3. J

    Reworked block collapse mechanic

    if you destroy the bottom of a skyscraper (or anything really) whatever guides the block gravity mechanics seemingly picks random chunks of it to update instead of updating the whole structure (which for most things would be impossible due to the way it is coded and resource demand) or by...
  4. J

    A Few Immersion and QOL Improvements

    A sound overhaul for some items (chainsaw tree hit, AK 47 firing sound, molotov light, truck and gyrocopter sounds maybe more)  A Contrast slider in the video settings Customisable aiming reticle  Volume sliders for zombies, robots (turrets and drone or at least a mute function...
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