Recent content by jjh5874

  1. J

    Mod Request Badge replacement and weather

    i mean... you can already disable it in the settings, no mod needed
  2. J

    Mod Request A16 mod that implements the bandits and survivors that were in into quests

    I'm really not sure how i managed to miss this, thanks
  3. J

    Mod Request A16 mod that implements the bandits and survivors that were in into quests

    So as not many people know, 7dtd had working bandits and survivors and they weren't the jankiest, i'm unaware of any mods that implement them though, it would be cool to be able to have them in as rare roaming groups and/or as new quests, eg: for some of the 'survivor camp' POIs that look like...
  4. J

    Mod Request Badge replacement and weather

    This helps a lot thanks, also found a weather system mod thats pretty faithful to if not better than the previous working system, now i’ve just gotta find a mod thats adds back the modular clothing instead of dumb outfits 😅
  5. J

    Mod Request Badge replacement and weather

    i'm not that into modding 7dtd so i'm not sure how difficult it would be to re-implement the weather system but it would be nice to have it available to be back as a mod, and/or having the badges be replaced by something more immersive eg: mask filters that mechanically work exactly the same as...
  6. J

    PC V2.0-2.4 Storms Brewing Dev Diary

    I get that badges were added to slow progression slightly but it would still be nice to have the old temp systems alongside needing the badges, also the badges arent very immersive and could be replaced for something not immersion breaking like mask filters that the player can't trade or...
  7. J

    PC v1.x Developer Diary

    Do the poi trigger improvements take in to account stealth stats? like lower chances of zombies triggering in a POI if you have a certain level of a certain perk?
  8. J

    Just some ideas

    So I've seen a lot of people when talking about zombie AI and other stuff that TFP has done to "stop cheese bases from working", mainly about how TFP has changed the AI in a way where if you want to have a realistically fortified or bunker base it is highly un-viable as zombies just plow through...
  9. J

    Reworked block collapse mechanic

    if you destroy the bottom of a skyscraper (or anything really) whatever guides the block gravity mechanics seemingly picks random chunks of it to update instead of updating the whole structure (which for most things would be impossible due to the way it is coded and resource demand) or by...
  10. J

    A Few Immersion and QOL Improvements

    A sound overhaul for some items (chainsaw tree hit, AK 47 firing sound, molotov light, truck and gyrocopter sounds maybe more)  A Contrast slider in the video settings Customisable aiming reticle  Volume sliders for zombies, robots (turrets and drone or at least a mute function...
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