Recent content by Jebolicious

  1. J

    PC Developer Discussions: Alpha 17

    @Faatal or @MadMole I'm curious, does TFP use a specific development method like SCRUM or AGILE to develop 7D2D? Or are you using a self-developed method? Also, do you have a sophisticated git structure or is all the code just saved on a network? I ask because at the moment I am studying...
  2. J

    PC Developer Discussions: Alpha 17

    Aah getting by the hand, are we? ;)
  3. J

    PC Developer Discussions: Alpha 17

    By then A17 stable is out and about. Knowing that they have been at a feature freeze for about 2 months now and that the gameplay with our beloved mole looked all right, I can safely say that they are aiming for somewhere in October for A17E and based on previous alpha's, releasing the stable...
  4. J

    PC Developer Discussions: Alpha 17

    To be honest, for a game with map sizes in the tens of km, I would say that a 32 bit integer is enough to localise objects. If 0,0,0 equals the center of the map and the precision is done in mm then the maximum size of the map would be 2150x2150x2150 km. Increase the precision to 0.1 mm accuracy...
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