Recent content by JDStrawesome

  1. J

    Need help with adding to buffInfectionCatch behavior

    I'm making a mod for our private server that changes the conditions of infection. I was trying to co-opt the .InfectionNope part by having a second effect_group that checks for a particular custom buff on the entity that is attacking, and sets the .InfectionNope cvar to zero if the requirements...
  2. J

    PC Pros and Cons of the Jeep in a co-op game

    How to share the vehicles: Whoever locks the vehicle last owns it. So the simple habit is for the first owner to unlock it. Then every ally who needs access first locks it then immediately unlocks it. After the lock action, they have access to the vehicle because it's theirs now. Immediately...
  3. J

    PC Base entry

    Something we've been using in our base, we call an 'isolator'. Basically you do the typical ladder that starts with a 2 meter gap from the floor, then we put a hatch one meter up from the floor (with some decorative poles to visually anchor it.) The hatch is there so that when things are quiet...
  4. J

    Modding away the obnoxious ghost block fade

    Now that we have this phantom block cursor effect while building, I find the fade time to be obnoxious. Especially because I use a lot of specialized and decorative blocks in my builds and I use them in extended rotations. So I spend a lot of time just waiting for the block to appear as I move...
  5. J

    PC A suggestion to solve the BIG problem

    I don't know how TFPs are currently doing it, and what challenges internally they face. It's easy to brainstorm solutions to these problems with the benefit of hindsight and a clean slate of don't-hafta-make-it. I just wanted to give some experienced insight into precisely where bottlenecks and...
  6. J

    PC A suggestion to solve the BIG problem

    (Disclaimer: am a game developer) Unfortunately, the bottleneck for having massive hordes is not really rendering, but processing AI and physics in a server/client setting. So, strategies along the lines of psychodabble's is what would give us our giant hordes. Combined meta-rigs, clever...
  7. J

    Additional vehicle seats

    Our group maintains a set of consolidated mods, and they suggested I tear this bit out to share with the community. This modlet adds a "pillion" seat position to the motorcycle, a 2-up on pegs seat position to the bicycle, and 2 additional seats over the liftgate on the 4x4. This makes the...
  8. J

    PC How to fit diagonal doors?

    While you can't rotate them 45 degrees, They actually do create an ideal fit: Good call!
  9. J

    PC How to fit diagonal doors?

    What blocks do diagonal doors fit into? I was tinkering around with them and they seem pointless. Ramp blocks don't reach the frame. Wedges kinda work, but only in one direction, and you end up with an unsightly choke. The 1/2 corner inside block 2 clips through the frame... and, is only...
  10. J

    PC 14 Day Horde Base, 500 Block Damage received, near full XP gain

    Our group has built a similar thing-- we call them "murder corridors." We have figured out some other interesting arrangements that allow us to have a ground level base with walls, and survive horde night by fighting zombies with little to no base damage. The key thing is simply cutting off...
  11. J

    PC Who lets the screamer scream

    I wasn't suggesting the feedback loop was broken, just that it can get out of control if you let it.
  12. J

    PC Who lets the screamer scream

    If I'm building, I will kill a screamer and deal with the summoned horde quickly, because lately in A17, there seems to be an out of control feedback loop. Screamers will summon more screamers who summon more screamers, and next thing you know, and endless stream of zombies is just dismantling...
  13. J

    PC Ladders, Nailguns and aiming thru bars

    I'm a game developer myself, and I don't get PC master race obsession with keyboard mouse... it's like, "you know what would make my car perfect? If you could replace the steering wheel with a typewriter!" :D I just want to sit back and play games with a gamepad and a big screen more than 18...
  14. J

    PC Ladders, Nailguns and aiming thru bars

    Depth of field simulates the eye/camera's real-world characteristic of only being able to focus on a narrow depth so that things in the foreground and background appear progressively blurry while the objects at a particular focal distance appear sharp and crisp. It's just a beauty effect that...
  15. J

    PC Ladders, Nailguns and aiming thru bars

    Go into video options and turn off depth of field for now.
Back
Top