Recent content by JDogg126

  1. JDogg126

    PC Alpha 20 Dev Diary

    I am sure someone will come up with mods that provide custom character models and armors.  Would be nice to see at least.
  2. JDogg126

    PC From a passionate fan, I'm disappointed

    I have been playing the game off and on since alpha 1. I backed the kick starter with no regrets. I have thousands of hours played though I have skipped many of the alphas too. I have bought the game for friends as gifts with no regrets. That said I am a little bit frustrated with the pace...
  3. JDogg126

    PC Do you take strength only for pack mule?

    I get strength for the pack mule and other mining / resource gathering perks. They broke melee in this game a long time ago (years). At one point the sledgehammer (old model) was arguably the most satisfying way to dispatch zombies in the game. It was seriously fun and I would love taking on...
  4. JDogg126

    PC The opponents aren't zombies anymore!

    What I want is: But I don't think I'll ever see that in this game. I'm okay with the game compensating for the inability to give raw numbers of zombies with more powerful versions of zombies. But I think the zombie AI needs to have a different level of AI for each type of zombie. Speed...
  5. JDogg126

    PC Developer Discussions: Alpha 17

    That is all the extra support that is needed for the game's sake. A simulation might need more, but the game does not. That's all I was talking about doing. An ounce of prevention is all that is needed to avoid the entire issue you were experiencing.
  6. JDogg126

    PC Developer Discussions: Alpha 17

    Support your 1m tunnel. Zombies aren't that big of an issue to avoid their damage and it's just as easy to avoid the digging damage. This doesn't seem like a real problem to me. Sorry that we're not seeing it the same way.
  7. JDogg126

    PC Developer Discussions: Alpha 17

    You can still dig tunnels just as always. Use supports. Do miners just dig in the dirt and expect dirt, rocks, gravel, sand, etc. to just stay in place? No. They build supports to prevent a collapse. This game is not a simulation, but it still takes cues from the world. The devs want the...
  8. JDogg126

    PC Please GET RID of Alpha 17

    There is always a risk with kick starter backed and early access games that the game that gets created is not the game you actually wanted. As this process has gone on over the last few years, we see alpha builds with place holder features, we see alphas with false starts, etc. The devs are...
  9. JDogg126

    PC Developer Discussions: Alpha 17

    I have really been enjoying Alpha 17. I like the changes to the core progression experience. Definitely needs some balancing to better fit with the pace of the game but it's a solid step forward for sure. Most of what is missing in the game is a reason to stick with it after you have all the...
  10. JDogg126

    PC Developer Discussions: Alpha 17

    I think some folks may have interpreted Madmole's "A17 Release the Kraken!!!" video on youtube 4 months ago to imply a release of some form was close. Joel certainly answers the "When will it be done?" question directly in that video by saying "It will be done when it's done." And while no...
  11. JDogg126

    PC Developer Discussions: Alpha 17

    I know it’s not practical, but I still hope to see a sea of zombies at some point. Overwhelming numbers is the reason zombies are a problem in real life after all. If all we had to deal with was a couple of sleepers in a building that’s not so bad. But hordes with hundreds or thousands...
  12. JDogg126

    PC Developer Discussions: Alpha 17

    I'll probably end up playing A17 on Navezgane. I like the idea of RNG but so far it's not lived up to what I had hoped it to be. It's been a while since I played on Nav and with all the changes, I am looking forward to seeing what their hand crafted map looks like now.
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