Recent content by Jarod_Silverstar

  1. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    If they ever add food spoilage to the game....
  2. Jarod_Silverstar

    PC If TFP wanted natural progression might I suggest they bring back "spam crafting"

    To take my turn at the dead horse as well... It seems that a combination of LBD, Skills/perks and schematics might be a decent balance to the game. LBD would be focused on basic skills; like running, melee, archery, mining, cooking, sneaking and a few others. Skill points/perks would be for...
  3. Jarod_Silverstar

    PC Make screamers great again!

    Agreed that screamers need to be buffed again. It used to be too easy to attract one with just a half-a-dozen torches. So they were popping up constantly and got annoying. Also, as long as you are paying attention you hear her coming and can kill her before she does a horde spawn scream. So...
  4. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    What about giving the iron and steel tools a slight passive looting bonus as well? Similar to but separate from Mother Load. A 5 or 10% increase would probably be enough for people that are resource mining to look towards using the next tier tools as soon as possible.
  5. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    Thoughtful? You realize to zombies that simply means eating your brains....
  6. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    Because the Pimps have not added copper and tin to the game yet in order to make bronze?
  7. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    Loot and food probably ought to be balanced for SP, and then multipliers added to increase for MP games. The trick right now is you have only have two options, they really need to add some presets for MP games that can be targets for balancing. Say 3 levels of MP, one for 2-5 players, one for...
  8. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    the overage is still there - if you look at your buffs in the left corner you will see a number that slowly counts down. looking in the stats window you get the description of 'Digesting' Muskets. The blunderbuss is a shotgun style weapon. Musket will be a rifle and there might be a flint lock...
  9. Jarod_Silverstar

    PC Make Crafted Items better than Looted

    Okay, skimmed most of the thread so somebody else has probably suggested this, but.... Right now, crafting and looting do not work well together because they produce the same items. What really needs to happen is that COMPLETE items become very rare loot and parts for crafting becomes more...
  10. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    I would put that in the Bug Reporting thread to make sure it gets checked.
  11. Jarod_Silverstar

    PC IDEA: Declining Durability Rates for Weapons/Gear.

    I agree. There needs to be something to cause weapons and gear to wear out and be removed. It used to be that you could wear items out but they removed it a couple versions ago.
  12. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    Amazing how much has changed but yet it is still the same core game and there are clearly things identifiable even through all the versions.
  13. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    Heh - tried to sneak one in. Oh well.
  14. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    Nah - It would leave you completely at the mercy of the loot tables. If you don't find the books for your weapon of choice, you would have no recourse. The Pimps learned this a few alphas ago with the forge and steel books. If you didn't find the book, you were unable to make iron or steel...
  15. Jarod_Silverstar

    PC Alpha 19 Dev Diary

    What is the lean on the next exp build? Before the weekend or after?
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