Recent content by jams

  1. J

    PC Farming not very viable even with living off the land 3.

    Except that it is incorrect.  LOTL 1 is perfectly self sustainable. Example: 10 seed start, LOTL 1. - Scenario 1, replant only the seeds you get, you will get an average surplus of 77 produce after 5 harvests, with 0 seeds left. - Scenario 2, craft seeds to keep planting 10 and you will get...
  2. J

    PC Farming not very viable even with living off the land 3.

    Well I didn't play alpha 19 so...  Anyway, what you're saying is completely wrong, and the way you're saying it is shameful.  Not understanding statistics is common and understandable, but you should at least try and be more open to input by people that do. So, without going into details as...
  3. J

    PC Farming not very viable even with living off the land 3.

    This is the stupidest comment in this thread.  If everything works correctly, even LOTL 1 on a sufficiently large sample size (like the one in the post you replied to), should make it impossible to "wax and wain".  That is if the 50% seed return works properly and you save enough seeds/plants to...
  4. J

    PC Vultures...

    My only praise about them is that they usually surprise me and scare me half to death. :smile-new:
  5. J

    PC 2 Features that Alpha 17 has broken the game with

    This is not completely correct - Higher tier weapons can fit more mods and each mod gives more damage in addition to the other perks it gives. So a tier 6 shotgun should do a ton more damage than a tier 1 if moded. For example, a moded tier 3 iron club went from (I think) 21 to 31 damage, with...
  6. J

    PC Suggestion for food

    My play time in A17 is rather short and maybe I'm wrong, but there seems to be an overfill buffer that enables eating over the max stamina limit which enables not losing max stamina for a while after (just like it is in Minecraft). Better foods could just give better buffer (haven't tested with...
  7. J

    PC A17 feedback so far

    That actually sounds quite balanced, we just need them add xp to crafting and building and it will suit everyone :) Just one small correction: on normal difficulty most of common zombies give 550XP, lumberjacks and bikers give 800. Don't know if it scales up/down with difficulty.
  8. J

    PC Do zombies not carry loot any longer?

    The loot needs a longer despawn timer, needs to make it through a night when fighting a horde. Also spike kill XP please for SP. (shameless plug) :D
  9. J

    PC New cost of the attributes (spoiler!!!)

    TBH I think the game as it is now strikes a pretty decent balance at limiting QoL stuff without being too much of a burden. There is a fine balance in those things, limit too much and it's a chore, give too much, and one's a Supermen, but the biggest problem is that the border is different for...
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