@madmole
Great update. The experience is definitely more slowpaced, reminds me of world of warcraft classic and don't starve in a lot of ways.
Me and my friend (we're devs too, hey! :fat: ) has spent a good 34 hours with the game already and has some feedback and bugreporting.
I noticed a...
No it doesn't. If the zombie despawns with your arrows in it your arrows will automatically become a sack (much like the sack when you throw out wood, stone etc) which you can pick up.
Seen it several times on streams.
Make a website (I suppose you already have one), in order for people to be able to join the server they need to be whitelisted. Kind of like how TFRP does it in GTAV.
There are tons of workarounds.
In my experience LCB has done nothing but ruin the game. People, on every other server in...
He's right though. I personally always play on hard with running zombies always on and loot abundancy at 50%, I started to find that quite easy in A16 and was hoping for a big difficulty change in A17.
The streamers didn't do it justice at all. How in the world are streamers supposed to find...
So I've been thinking about something.
Will we see the same PoI's and assets in randomgen as we would in Navesgane?
Randomgen is the true 7DTD experience, Navesgane is just a tutorial area kinda, I think most would agree to that hehe :smile-new:
P.S Im new to the forums but got 300+hrs...