Recent content by isaiah658

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    Changing variable values with dnSpy or hex editing has no effect?

    This is something that appears to apply to all Unity games, or at least all the Unity games I've played. If I use dnSpy to look at the Assembly-CSharp.dll and change variable values, such as making "public float height = 1f;" instead be "public float height = 20f;", the game still behaves like...
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