That's pretty awesome, how to burn through your shotgun ammo boxes in minutes.
Also you taking any suggestions for other T4 weapons? I had an idea for the T4 Magnum- It can be based on the Killer 7 from the resident evil 4 series, but I know that itself based on a 1911 AMT Hardballer in 45ACP...
I need someone to help me to see if I can stop guns that are semi-automatic or burst from continually firing if I hold down the mouse button.
Example: Semi-automatic weapons like the T1 Pistol- when i press the mouse button, it will fire, but if I keep the mouse button held down- it will keep...
But that also applies to every single other POI, and to avoid “free stuff” we can easily code in formulae or multiplier where the chances of a high game stage loot spawn is drastically lower in the early days, plus the good thing about having all game stages unlocked for hidden stashes, is that...
They're below average for loot despite being so rare and hard to find.
They were decent back in alpha 16, but now if were going to continue the gamestage tied to loot mechanic, I say Hidden stashes should be buffed so they they offer loot that ignores your gamestage or offers loot between your...
So im trying to add AOE buffs to the explosive barrels in the game.
I can add the molotov burning buff/effect to some of the barrels, this was simply done by adding the "<property name="Explosion.Buff" value="buffBurningMolotov"/>" to the list of properties.
I have also added radiation...
Can be made using a can of sham and some corn bread
And/ or we can also repurpose the old sham sandwiches and with high enough master chef, we can use the chemistry station to turn them directly back into sham sandwiches.
I I hated supercorn when it first came out. 20 food and 10 health was completely overpowered. It made getting any other food completely useless and even made medical supplies useless, plus it stacked to 25 units per stack. A stack of supercorn was better than having a stack of painkillers...
Check the console if u haven’t closed down the game yet, or check the output log under your /programfilesx86/steam... etc. Should be in one of the folders in 7 days to die.
theres a chance it will say your backpack has been deleted.
So concrete , reinforced concrete, steel and stainless steel all have explosion resistances, but anyone know how the explosion damage dealt is calculated?
Steel has a 50% stated explosion resistance, and stainless steel has 75%- so theoretically stainless steel should take half as much damage...
So the existing set will still exist and should have the same difficulties to get and make, but for the end game we can have advanced versions of them that look and perform better.
Visual wise-the existing ones should look the same, but the advanced versions should look more modern and sleek...
So Alpha 17 was when the game was pretty much revamped and since then The Fun Pimps has done a great job with a ton of features. But the game feels a little more like a play through game rather than a sandbox survival game now.
Like now with the added A19 gamestage linked to looting, all game...
So I'm fairly new to modding and I'm messing around with some game files to see if I can convert a prefab into effectively a trader.
The prefab is actualy the pseudotrader prefab in the compopack thats almost an identical copy to one of the existing traders
My goal is the convert it so that...
Steam name: ihatefallout https://steamcommunity.com/id/ihatefallout
Hours played: 820 on this account another ~700 on another
Started on Alpha: Alpha 14
Discord name: FNWK#1218
Native language: English