Sorry for hijacking your post, but this reminds me I'd love to see a retractable ladder added to the game also. Drawbridge style, but a ladder. I'm quite sure there's a lot of ladder options that could be added to the game.
He clearly stated why in his forst post. Because of immersion and fun apprently.
Also, this is a game, not reality. Makes the box analogy kinda pointless.
It used to be 30, but yes I noticed this change. I suppose that's intended for newbies and/or larger and popular servers. Personally I prefer some level of attrition on loot respawn. 7 days is imho waaaay to low. The old was ok. But playing a private server you'd want loot to start to become...
I'm not TFP so I can't really answer that but I guess they wanted people to be able to use all the ammo at the go. And that makes some sense considering how easy ammo is to get now.
But I would lie if I said I didn't want the blunderbuss back. I loved that gun. Was it good? Perhaps not. Was...
Not even reflected on that rebar frames aren't in. Just use Shape Frames to design your building and then replace with Concrete frames.
As for Cobblestone, you get TONS of cobblestone and cement from looting POI's easilly. They're more common than corn fields. Usually litters every cellar and...
While I agree the Blunderbuss had a lot more flavor and was more fun (and the pipe shotgun is in a very sorry state atm), removing it makes sense as now all early weapons follow the same logics. It's more streamlined content.
True. In this my POV is of course biased from previous experiences.
And yes I agree farming was trivial at best in A19. Something needed to be done. But then again I never really were that hot for the farm plot system either to begin with.
But I do think it's problematic that two points into...
You seriously think farming should give negative rewards?
And no I'm not saying that. I'm saying the effort/reward curve is off for the early game. And that if you cannot have sustainable farming, what is the point of having it at all? That's what I'm saying.
But I get it. You mods don't...
OK, just to get this straight then.
How can one seed ever have a positive return of 1.5 seeds?
You put one seed in the ground, there's 50% chance of a loss. You get 4 produce back on Lotl 1. You need 5 produce to make a new seed. It can impossibly be a return of 1.5, as you are now lacking...
You still don't get it. It's not about ME. It's about better general balance for EVERYONE and all playstyles.
And yes, it's not about a one sided thing. That's what I've been saying since the start. Of course all aspects need to be considered. This includes my arguments, that you consistently...
Ok, that's quite a rude post full of demeaning assumptions and attitude. I'm gonna ignore the toxic parts this time and answer you by explaining things I've already posted before.
First I've played since A9 which I already mentioned. I've farmed a lot. I have 2k hours played for this game. So...