Hello.
Sorry for my bad English.
I'm trying to import a new mesh (.obj) to an asset bundle of a game.
I'm using this way:
1. Use Unity (2019.2.0f1) to open the .obj file then build an asset bundle.
2. Use UABE to open the asset bundle I built and "export dump" the mesh.
3. Use UABE to...
I'm trying to duplicate an exist entry, in this case, the file type is AnimationClip (0x0000004A) (I'm trying to export raw an exist entry, add a new blank entry then import raw)
The "Container" is the second column.