That's still a car compared to a car. Just because they have differences doesn't mean they are nothing alike but I appreciate you trying to use the "you can't compare X to Y therefor your argument is invalid" approach. I just want some transparency.
I wanna know how many people are actually working on the game. Compared to Rust which has released in early access practically at the same time but had its full release in February this year with around 5 million copies sold andaround 40 people on staff. This game shouldn't be falling to far...