Dumb idea: Give traders more life by having them need resources for functions:
Have traders be able to restock twice as often if they have enough Gas in their store.
You can let them offer 10%-50% more dukes or offer an extra quest reward if they have enough necessities like food and crafting...
I notice that infected tend to run around spike traps and barbed wires if just 1 is placed right in front of them. Is it possible to have infected not treat wood/iron spikes and barbed wire like an obstacle until they stumble into it?
Would Railgun be firing Steel darts like the dart trap and that it would require us to have a car battery with durability serving as secondary ammunition pool?
Sir, you are saving lives here. Lives and brain cells.
I know you guys are not planning any more big things to add but for would it be feasible to add an option to call a Supply drop on demand?
Idea: A craftable item/bench that player can trigger an airdrop by consuming a lot of power and...