Recent content by Hells_Janitor

  1. Hells_Janitor

    28 Alphas Later

    UPDATE V3.0.4 Tweaked forest biome spawn groups Tweaked block placeholders for new crops Added back guaranteed mech part from mail drop boxes when destroyed with any tool Added custom quest types and rewards for Trader Nancy (credit CautiousPancake) Added new plantable crops, with...
  2. Hells_Janitor

    28 Alphas Later

    your first point: Yes, it's been removed as it was confusing to some players. I need to figure out a way to make it a little clearer, or easier to understand. your second point: This is/was, for all intents and purposes, an exploit. It was never intended to have the campfire buff AND the trader...
  3. Hells_Janitor

    28 Alphas Later

    UPDATE V3.0.0 - NEW SAVE REQUIRED! biome spawn counts reduced and spawn groups changed. new legendary weapons added. perks for action-skilled weapons and tools removed - now governed entirely by action skills. loot probability for books and magazines removed - probability for parts...
  4. Hells_Janitor

    28 Alphas Later

    UPDATE V2.0.7 Drastically lowered number of zombie spawns across biomes and gamestages. Reduced scrap value of collected pictures. Added various relevant zombies to "kill zombies" challenge(s). Re-added the garden hoe. Lowered XP gained from fertilizing terrain. Reduced speed &...
  5. Hells_Janitor

    28 Alphas Later

    I'm afraid I don't offer support for other mods installed alongside this one. If they work - great, if they don't - sorry. There are just too many smaller mods to be able to offer support for all of them, so your mileage will vary. 🤷‍♂️
  6. Hells_Janitor

    28 Alphas Later

    UPDATE V2.0.3 all spawned crops are now dead. trees now have a 20% chance to drop a seed (no more guaranteed seeds from trees). Well Rested buff now gives stamina regen in stages instead of a flat buff. Lowered chance of "fast" zombies in random movement types. Despair will now...
  7. Hells_Janitor

    28 Alphas Later

    Thanks for the bug report. I'll look into it :)  
  8. Hells_Janitor

    28 Alphas Later

    It should never "shoot up". It's all about your environment. Being in close proximity to zombies is bad, being wet is bad, being outside at night without a light source is bad, being injured in any way is bad - but eating good food, staying warm & dry, killing zombies, and staying hydrated and...
  9. Hells_Janitor

    28 Alphas Later

    Make sure you have NOT deleted the `0_TFP_Harmony` file in \steamapps\common\7 Days To Die\Mods Edit: Nvm, that looks like an IDCCore issue. Which version of the base game are you running?
  10. Hells_Janitor

    I Am Legend

    Yeah, I don't know why you'd be getting wild spawns from the get-go. They're only supposed to spawn at night ... Not to be presumptuous, but you have definitely NOT got any other mods running with this one? It's the only thing I can think of that might make the mod not function as intended ...
  11. Hells_Janitor

    The Dishong Tower Challenge, updated for Alpha 21

    This might have something to do with the StashBackpack mod. It might need updating - but you can do that yourself if you wish by downloading it from Nexus. I'll get it updated on the repo & mod launcher as soon as I'm able.
  12. Hells_Janitor

    I Am Legend

    I Am Legend Light up the darkness  A small mod that tries to emulate the movie of the same name.     Update 05/08/24 v 2.0.0 Updated for 7 Days to Die v1.0 with normal, feral, and radiated custom Darkseeker models. SYNOPSIS: Six billion people on Earth when the infection hit... The...
  13. Hells_Janitor

    PC v1.x Developer Diary

    Honestly, that feels like the best solution, to my way of thinking anyway. Keeping the 'story' mode to the 'story' map, ie Navezgane, and leaving the bulk of it out of RWG would definitely be the best of both worlds, for me at least. and that's the kicker. We NEED an option to remove it if we...
  14. Hells_Janitor

    PC v1.x Developer Diary

    Yeah, I'm with you on this. Just from reading some of the posts regarding bandits, specifically "story" and "end game", I'm a little concerned that bandits will be integral to the game, AND that we're getting a story and an "endgame". Concerning, because I don't want "story" and "endgame"...
  15. Hells_Janitor

    Brass Catcher for A21

    A weapon attachment for 9mm, 7,62mm, and .44 caliber firearms, that returns approximately 50% of bullet casings, but makes weapons reload 15% slower. This weapon attachment is lootable, craftable, and available in trader stock. Unlocks with its schematic, and is crafted in a workbench...
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