Recent content by HeLLKnight

  1. HeLLKnight

    PC V3.0 Dead Hot Summer Dev Diary

    @faatal Is the new sandbox options menu ready so that a relatively simple mod can add tabs and options with new ideas? And would saving and sharing presets work at the same time? That would be wonderful
  2. HeLLKnight

    Thoughts on 3.0?

    I've been playing since Alpha 15, so I know what the update pace is like. I'm just pointing out that, in my opinion, it's felt even slower than usual over the past year. I’m grateful for the new direction in 2.5; I love the new 3.0 options, even though I’ve already tried a lot of them via mods...
  3. HeLLKnight

    Thoughts on 3.0?

    It might be a great update for anyone who on consoles or refused to play with mods. New Pois? great. But for most of us, there’s hardly any reason to go back. When you take a look at the official roadmap, by Q4 2025 we were supposed to have: - Bandits - New HUD - Event System - 2 New quest...
  4. HeLLKnight

    PC V3.0 Dead Hot Summer Dev Diary

    My theory is that, given TheFunPimps' experience with bandits that never show up, failed roadmaps, and other disappointments, they might now prefer to save more surprises for the launch or the experimental server—a bit like HelloGames does with No Man's Sky. I find it hard to believe that...
  5. HeLLKnight

    PC V3.0 Dead Hot Summer Dev Diary

    Hey @faatal without getting into a debate about the use of AI (which, when it comes to coding, 99% of developers are probably already using), how is it helping or speeding up the process of finding and fixing bugs? Have you brought on any new staff recently to help with the development of 7 Days...
  6. HeLLKnight

    A New Chapter for The Fun Pimps and 7 Days to Die

    It baffles me that 7 days is still using +20 year old Unity Legacy Render Pipeline while they spend time updating Unity from time to time. I understand it gives them improvements in other areas but I wonder if, once the Unity creators remove legacy rendering in versions 6.5+ as they've...
  7. HeLLKnight

    V2.5+ Survival Revival Dev Diary

    Hey everyone, not sure if this is the right place, but I feel like this is where the most hardcore fans hang out. Now that Blood Moons is officially dead in the water, I can’t help but wonder: why not bring those assets over to the base game? TFP owns the IP, so no worries about asking Illogika...
  8. HeLLKnight

    PC V2.0-2.4 Storms Brewing Dev Diary

    https://community.thefunpimps.com/search/42/?c[users]=faatal&o=date
  9. HeLLKnight

    PC V2.0-2.4 Storms Brewing Dev Diary

    I think the problem is that we've seen the storm teaser in the burnt biome without the context of what it looks like now without the storm. Maybe we forgot that it's a short-lived event, I guess similar to the biome storms in No Man's Sky. I like it the way it's been shown. In fact I think it...
  10. HeLLKnight

    PC 2.0 timetable, mean streamers, and console to pc converts

    As I think most people would understand it, ‘several weeks’ is more than ‘a couple of weeks’, but less than ‘many weeks’. I think if by ‘several weeks’ they meant more than 6 or 8 weeks, it would feel dishonest, so they should have said ‘a couple of months’. That at this point we don't even...
  11. HeLLKnight

    PC V2.0-2.4 Storms Brewing Dev Diary

    Exactly, in vanilla 7d2d I play insane difficulty, so using antirad mod is a must IMO. Specially with rad wights or in many situations when you can't focus on just one radiated zed.
  12. HeLLKnight

    PC V2.0-2.4 Storms Brewing Dev Diary

    Similarly, I would like irradiated zombies to pass some radiation to the player's body by proximity, and more radiation per hit, encouraging the player to adapt in new ways like carrying iodine pills, as well as whatever kind of armour or equipment the new irradiated zones in wasteland biome...
  13. HeLLKnight

    PC V2.0-2.4 Storms Brewing Dev Diary

    I bet now they will say half Q2 for streamers, coming out late Q2. Keep in mind that every patch they have to redo some system that no one has asked for or make extremely time consuming improvements to the unity legacy render pipeline due to not having migrated to HDRP as Rust and other games...
  14. HeLLKnight

    PC v1.x Developer Diary

    Believe this man and try it yourself folks, I'm also using DLSS Mod+DLSS4 performance mode (in my case 4k upscaled from 1080p) and looks mindblowing, it's night and day compared with TAA or FSR. Torch mod is highly recommended while Lossless scaling feels for me unpolished compared with other...
  15. HeLLKnight

    PC v1.x Developer Diary

    Now that 1.2 is stable, I'm curious all these new performance optimizations. I did a quick test and didn't find any little difference in medium fps or 1% lows. Last big jump in FPS was when TFP enabled GFX Jobs by default. As I have a powerful Cpu (I7 13700k) I assume these 1.2 optimizations...
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