Recent content by Hellhound1408

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    PC How does TFP want us to get into our own bases?

    Skill into the Parkour Perk and place hatches onto your basewalls that you can open/close but only reach if you have lvl 3 or lvl 5 of the perk.
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    PC Alpha 17 Stable B240 bug reporting thread

    Summary: Radiated Vulture doesn't glow, also doesn't drop loot if skinned Version: Stable B240 Platform: PC OS/Version: Windows Game mode: SP, RWG Did you wipe old saves? Y Did you start a new game? Y Did you validate your files? Y Are you using any mods? N EAC on Status: NEW Bug...
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    PC Developer Discussions: Alpha 17

    Imo i think the size of the wandering horde should be an option like the Bloodmoon Zed Count at the begin of the Map for the Player/Server Admin to decide. To find a balance between it won't be possible due to the many diffrent playstyles of the players. I for myself miss the old huge "Big...
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    PC Developer Discussions: Alpha 17

    I think it is less an Issue to have the Forge at Day 1. I think the bigger issue is that you have access to Iron Tools/Weapons with Quality 3 (which can have up to 2 mod slots and have higer Durability then the Quality 1 Tools) due to buying Int Stat. If you would shift the Quality of the...
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    PC Developer Discussions: Alpha 17

    I hope they don't! Whoever sees 7Days2Die as pure Sandbox Game with Zombies is in my opinion wrong. This is a Survival Zombie Game with an Sanbox Aspect. If you can't stand the heat, get out of the Kitchen/Git Gud or Die Trying. This isn't like Minecraft where you can build an simple Wood House...
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    PC Developer Discussions: Alpha 17

    Well if thats the case, the pimps could make an Perk in the Int tree that gives 5/10/15/20/25% ((1-3 Second Internal cooldown)(Perk 4 and 5 give 5/15% Chance for Double XP on Trap Kill) Trap Kill Xp to the Owner of the Trap. So you won't get that xp for free and you won't get the full amount.
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    PC Developer Discussions: Alpha 17

    All Night mode (Nuclear Winter) !
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    PC Developer Discussions: Alpha 17

    @Devs I'm kinda confused about the Mod Slots on Tools/Armor and Weapons. Can they roll random based on the Quality of the Item (for example an Shotgun Quality 6 can roll 1-5 Slots) or should they have a +1 mod starting from Quality 2 ? Because i saw Quality 2 Tools without mods while other...
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