Recent content by Hazeree

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    PC Catering to New Players hurts Replayability for Experienced Players

    I was seriously reading this thread until I realized it was solely based upon the game no longer using minecraft style crafting. . . . . . . . I expected a debate about how late-game resources like cement mixers and pallets of cement are lying in the front yard of 30% of basic POIs, when...
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    PC While they say skill trees are not must have skills... A pickaxes and a forge is!

    Everything you asked for is right at your fingertips. All you have to do is open the config files with notepad++. Why ask devs to do that? I frequently edit the config files to match (challenge myself) with different playstyles.
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    PC Alpha 18 Custom World Saves in Alpha 19

    Get the mod launcher. Set it up to save games separate from the vanilla. Then run the game with no mods for A18 in the mod launcher (runnning a copy of vanilla) and when the game updates, your A18 save is safe in the mod launcher folder. Which allows you to run any alpha version you want while...
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    PC My A18 feedback

    My post earlier was not to say A16 was better, but to clarify that A16 was not horrible either. Mt statement was to say that A16 did not have obvious exploits that kill the game like A17/A18. ANd now I realize that I made a mistake: A16 exploit was that they could not attack down, and you could...
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    PC My A18 feedback

    A16 AI had a very small chance for spinning zombies (less than 1 in 20) but had no super obvious exploits. The randomness of the AI in A16 is something I miss. Also, spam carafting and auto mining were fixed in A16.
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    PC Wandering Horde (Night)

    Still predictable. I played single-day, random +/- 2 day once (making it an average of every 1.5 days tha could be back to back) and I would do everything I could during the day so I could go sit and be ready at 22:00. If it did not happen, I would go mining. But if it could happen at any time...
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    PC Wandering Horde (Night)

    One of the best additions since A17 is the ability to set Horde Night at different intervals other than 7 days. But imagine if the 6 hour running/GPS spree could be set to happen at any time during the day as well? You could be inside a POI or traveling back from a trader visit and hear that...
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    PC Does anyone miss not being able to recycle zombies?

    I am playing A16 right now. They take roughly 2 in-game days to despawn by themselves. They serve a purpose in that left alone, large piles will attract screamers. Dog corpses are the same in both alphas, they remain for longer than A18 corpse despawn, but despawn faster than A16 corpses. A16...
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    PC Does anyone miss not being able to recycle zombies?

    I used to lay out as many spike traps as I could to intentionally create the most bodies at the end of horde night, just for the bones. Main weapon was always exploding bolts. Tons of splash damage and no block damage. Required hundreds of duct tape per week. A18 has enough bones laying about I...
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    PC What are some things you miss that could be integrated back in?

    Suggestion: Everyone here (because you are only reading this because there is something you missed from previous alphas) should install the mod launcher and replay a previous alpha once more. I am doing it now. There are two reasons for this: 1. It gives you a refresher of what you think you...
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    PC Demo zombies damage is stupid...

    **** Duke and **** immersion. This is a point of about simple game balance. I dont give two ****s about the fact I can carry 20 metric tons of rock in the same space as a stack of paper. A true gamer knows that game mechanics is about making the challenge worth it. Right now the Demolisher...
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    PC Alpha 18.2 one step forward two steps back

    THIS. Its a game. It becomes fun with a certain balance of GAME MECHANICS. Stop with your 'realism' argument. If you want to use realistic examples to win an argument, do it in the real world where it needs it. Back to your example: The light mod comes from the original mining helmet. In...
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    PC Another "direction of the game thread" and iam concerned...

    Yet in A16, I could build a base that did exactly that without exploits. It was not an easy build. It took in-game weeks to get put together, and many experiments to get it right. I wouldnt say it was non-maintenance either, but theres a big difference between repairing a few walls and traps...
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    PC Well ... that escalated quickly!

    If you mean damage to the legs? I have no idea. But having a trench 3 deep and 4 wide of iron spikes that they walk over like regular ground does slow them down. This buffer is what I use to land 4 or 5 exploding crossbow bolts into them. Theres usually more than one demolisher running around...
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    PC Well ... that escalated quickly!

    Except this wonderfully creative idea of a demolisher actually promotes getting rid of most active defenses. Already tested that blade traps in every orientation will set off the explosion. Junk turrets and regular turrets will set off the trigger too early, and there is no time for a single...
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