Recent content by gurutar

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    PC we need a primitive source of light in the early game.

    i'm with you that handheld torches/flashlights are valuable to the game and are underutilized, especially the flashlight which can't be placed, but i think having your character have a decent weapon in one hand and a torch in the other is the best of both worlds. this is possible in all sorts of...
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    PC we need a primitive source of light in the early game.

    are you saying you'd rather do away with the ability to mount torches anywhere you want? it becomes a moot point as soon as you acquire the book that allows you to craft helmet light mods, the schematic or a mod itself, and that could easily be very early. to me, needing to make that decision of...
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    PC we need a primitive source of light in the early game.

    going outside with a torch is fine. crafting 15 torches and throwing a dozen of them at the wall so they stick is silly and immersion breaking. when you're outside you definitely have enough light to get by, but going inside is a different story, hence why people craft 15 torches. this seems to...
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    PC we need a primitive source of light in the early game.

    well everyone has a different way of getting around not being able to see at night. as you can see in this thread, the common way is to throw sticky torches all over the place. people don't play the game in the dark in the early game, and since the prevailing way of getting around the darkness...
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    PC we need a primitive source of light in the early game.

    that's something i would love. torch in one hand, weapon in the other.
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    PC The Great Ammo Nerf in Alpha 20.1 b5

    this was a very necessary change and i hope they don't raise ammo counts back up any higher. i think in 20.1 its well balanced.
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    PC Unpopular Opinion: I Like the New Farming RNG

    I just hope Mad Mole doesn't look at people complaining about it and decide to backtrack. Investing points in farming to get a better harvest makes perfect sense.
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    PC we need a primitive source of light in the early game.

    the latter. it would be nice to have a hands-free light source, similar to the helmet light mod. that's a cumbersome way to handle light in the early game. it would be much more convenient to have the light follow you, so you can always have a weapon in your hands.
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    PC we need a primitive source of light in the early game.

    i don't know about other players, but i don't stay in my base at night, even when i first start. i think that's really boring. the problem being that i can't see very well without a helmet light mod. my solution is to simply turn the brightness up in the settings, and its actually a perfect...
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    PC Vending Machines Restocking?

    i've thought about this too and i think the ones outside the trader base shouldn't restock. it would add a layer of realism to the game, especially for players who turn off loot respawns altogether. i also think that the vending machines should take old cash instead of dukes. i mean, why would...
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    PC Power Tools Noise

    i agree that the power tool noise should be turned down. it's true that it's "realistic" to have the noise be extremely loud, but this is just a game at the end of the day and one that doesn't exactly go down the realistic route with anything else. a lot of people, including me, turn down the in...
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    PC Biome Lootstage bonus should seriously be tuned down

    yeah i agree, i found a level 6 steel club in a school bus and i'm swimming in level 6 steel armor. it's pretty excessive.
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    PC Biome Lootstage bonus should seriously be tuned down

    this is one of the best changes from A19 to A20 imo. in A19 loot was terribly linear, you could practically predict what you were going to get in a crate based on your gamestage. a lot of people complained that the rush of getting a random great item was lost. instead of reintroducing very...
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    PC Changes To Farming

    the old system was very rewarding with no perk investment or effort. the new system rewards additional effort and perk investment. it's better.
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    PC Acid, wheels, sewing kits

    the chem station is such a core work station that every survivor wants to have, it shouldn't be limited by such harsh RNG. you should be able to craft bottles of acid from semi-rare items like car batteries, and you should be able to craft a beaker. you can craft a glass jar, but making a bigger...
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