Recent content by Grymgem

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    PC Alpha 18 feedback and balancing thread

    How about swapping out the dated attribute approach in favor of a unique organizational sceme? Three categories that represent what we actually do in this game. Survival Skills- metabolism and health, looting, hunting. Combat Perks- all combat perks with the damage modifier folded in to each...
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    PC Alpha 18 Dev Diary!!

    One of the most appealing aspects of 7d2d for me is the simulation direction. I believe this game has essential infrastructure for our reality simulations. Westworld, the matrix etc. I for one lament the decisions made to move this one of a kind gem towards obscurity in a genre that is...
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    PC Alpha 18 Dev Diary!!

    Food is one of two essential resources in game. It's tied to both health and stamina. It's acquisition should never be trivial imho. As a farmer I can tell you it's not always easy to coax food out of the ground. If feeding yourself in the apocalypse is either an afterthought while looting...
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    Homestead Block (LCB) upgrade

    What about an upgrade path for the LCB that enables a possible variety of options within its bounds? Such as unlocking the recipe for "pigpen", a multi voxel block, skinned like a pigpen, that could provide a less resource intense method for livestock? No entities, or animation even needed.
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    PC A17 is insanely fun, am I the only one enjoying this?

    A17e is SUCH a step up imo. Performance is better than ever, upped it to ultra everything but distant trees. Smooth all over. Speaking of trees, the distant tree rendering and new models are possibly my favorite parts of the update. Really widens the feel of the world. Love all the new systems...
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    PC Perks and Choices

    When I think about how humans learn IRL, I find some similarities to perk systems like the pimps are trying. When I'm using a small tool to fix a bracket on my greenhouse, I'm learning and applying skills that are adjacent, such as hand eye coordination, dexterity, mechanical problem solving...
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