Recent content by Grs

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    PC Alpha 21 Dev Diary

    I second that. While I do Max out zombie numbers during horde nights, the fps goes below 10. I believe it has something to do with how the game uses cpu and zombie pathfinding. 
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    PC Alpha 21 Dev Diary

    I don't mind making the game harder and boosting survival aspect, but doing it artificially, especially going again simple logic is moronic. I like that this game receives tech improvements. But gameplay wise? The fact that you can't melt snow for a water is stupid. If you believe it's making...
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    PC Developer Discussions: Alpha 17

    Screen or it never happend! xD
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    PC EMOJIGATE!!!!!!!

    +1. This place is rather annoying. I came here to observe the dev news firsthand, only to find 95% of posts being some stupid crap from nondevs, filled up with idiot jokes and idiot pictures. Put half of the forum into my ignore list so I could scroll through the trash easier, but it's a fight...
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    PC Developer Discussions: Alpha 17

    @faatal Thank you!
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    PC Developer Discussions: Alpha 17

    @faatal What is a sleeper volume exactly? A POI wide area where zombies are allowed to spawn, is it? What happens if I place a landclaim block on a first floor if a skyskrapper? Will that prevent zombies on the a top floor from reappearing, given it's far beyond landclaim block reach?
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    PC Developer Discussions: Alpha 17

    Ok, I've just got a mad idea... What if world gen will allow to make use google maps as a layout? Real roads placement, POI similarity, etc...
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    PC Developer Discussions: Alpha 17

    @Kinyajuu Any chance we can utilize GPU computation for random map generation?
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    PC Developer Discussions: Alpha 17

    @faatal Any chance we get an optimization of large buildings collapse code? Last time I've tried collapsing those, it looked awkward. Glitchy and slow. Same goes to large chunks of the ground.
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    PC Developer Discussions: Alpha 17

    I always hated that part about Fallout 3+ / Elder scrolls: Oblivion+. I enjoy pois but as soon as they become so piled up on one another, it becomes a horrible immersion breaker.Finding a car in Fallout 2, OMG, it was priceless! To cut it short, I beleive that the bigger the map - the better...
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    PC Developer Discussions: Alpha 17

    Nah, that would not. I'am ok with tech/scientistic stuff, I'am not ok with magic. Not for 7DTD. If I'd want that, I'd play Minecraft. 7DTD should remain somewhat realistic, else, it would break immersion. If there were some stupid cult, next thing I'd expect is a magic wand. Goes bad with an AK.
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    PC Developer Discussions: Alpha 17

    This system sounds great! Actually, I beleive it would be a good idea to add a couple of multipliers to it. The first one is day length, so that players in-game, would last as many days, as they would in real. Wich is, in it's turn, is different for food and water. The second one would be a...
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    PC Developer Discussions: Alpha 17

    I just want you to know that you are among the best devs I have seen when it comes down to dev feedback. You posts are interesting to read and they are often very informative. LOL, I just hope that you wont make your Zs so clever, it would brake an imersion. Leave it for those human NPCs! :)
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    PC Developer Discussions: Alpha 17

    @faatal Any chance we get more customisation options of zombies? Specifically: dmg against player, dmg against structures, more options of their moving speed, the way and how well they sense a player(sight, hear, smell), the way they behave (dig underground or not, hitting the most vulnerable...
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