Anyone know of a way to increase the brightness of the helmet light mod? I tried changing the "LightValue" in the item_modifiers.xml file for "modArmorHelmetLight" but that didn't make a difference.
Thanks,
The left/right arrows on the inventory screen when you open a container(I marked in yellow on the attachment), when set should "lock" that number of inventory slots so that when you sort the inventory or use the buttons to dump stuff to a container the item in those slots wont move. Hope this...
Hi, I'am trying to reduce the chance of lock picks breaking with higher skill points. This is what I've got so far in my progression.xml, not sure if this is even the right node to change. I get no errors in the log but the changes do not take effect, so I'am not sure where the problem is...
I'am playing around with the rwgmixer.xml and trying to add a trader to the Commercial and Industrial areas, but I can't seem to get it to work, here are the edit's I'am adding. They appear to be loading with no errors and they show up in the rwgmixer.xml when I do an exportcurrentconfigs...