Recent content by Goldman_dk

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    PC Alpha 18 Dev Diary!!

    Hell i really enjoy a18 as is. Nice with a little less z in the poi. Perhaps more "realistic" with 5-10 instead of 15-20 cramped together in a tiny poi. Its fun as hell to loot and see the z fly away from hits and blows. Oh brw, the brawler, would it be possble for him to make a uppercut when...
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    PC Alpha 18 Dev Diary!!

    The loose floor blocks, would it be possible to lock a group together, eg an 5x7 area, so en entire floor section drops when a player/z steps on it?
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    PC Alpha 18 Dev Diary!!

    Not to change focus, but been wondering . When looting the different villas, the area around the builds are open and a z is easy to spot. Why not have hedges? player high hedges around houses, hedges that a player can walk trough without effort, (unless there are a fench on the other side), but...
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    PC Alpha 18 Dev Diary!!

    Yup Yup i love to hate the first days, if too easy- the horror magic will dissapear. :disturbed:
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    PC Alpha 18 Dev Diary!!

    Would it be possible to make agressive wildlife flee as first reaction to lowlevel players, eg until a certain level? In that way if u encounter wulfs, its your own fault if u place a stone arrow in its rear😁
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    PC Alpha 18 Dev Diary!!

    While waiting for A18, I can’t stop thinking about something that’s been nagging me for some time. At the vendor, its possible to buy a few items that’s normally only available in the creative menu, like book cases, sinks and alike – for a few dukes. We can also wrench the items at POI’s and...
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