Recent content by GneX

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    (A19) WalkerSim - Enhanced roaming zombies

    This mod is amazing! still needs more "polishing" but amazing for what it is. Sometimes I come across mods that kinda surprise me that they are even possible and this is one of them I hope ZehMatt continues to support & develop this mod for a long time ;)  
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    GneX's A19 Modlet Collection

    Should be fixed now ... Like I said I'm still new to xml & coding in general so sorry about that ;) But thanks for the helpful answers it helps me learn ♥
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    GneX's A19 Modlet Collection

    Note: I'm new to modding and I'm learning as I go! So go easy on me ;) I'm gonna add more Mods in the future hopefully ... Better Goggles Adjusting the stats of some Eyewear in the game that feels more fair. All Goggles have +10% Exp Gain & +4 Loot Bonus Aviator Goggles have +1...
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    NEW ZOMBIE TEXTURES - Mumpfy

    Actually I like the look where he has 2 different eyes one blank & the other hazed
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    PC Alpha 19 Streamer Weekend

    Do we have and exact time when A19 is available for everyone tomorrow?
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    Dishong Tower Challenge Modlet

    Some suggestions: Start looting / wrenching late when you have high salvaging & lucky looter perks. Also with a bit of creativity you can wrench the cars around the tower you just cant let your woodframes touch the ground but you can go a couple of blocks out. I really enjoyed the challenge...
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    A19e Nitrogen - UNSTABLE

    Mhh so you technically just need a way to convert PNG back to .raw right? I mean there are converters for that online & programs but idk if its that simple
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    HN's No Hope Mall

    Anyone know what values im supposed to use for this POI in a Nitrogen Prefablist? HNMALL,COMMERCIAL;DOWNTOWN;RESIDENTIAL,1,-1,58,68,48,citycenter the [ face north, y-offset, x, y, z ] values how do I define these? (the above a copied from another POI) Edit: Got Face north = 2 & y offset = -7...
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    PC Announcement: A18.3 b3 Experimental Languages

    The NullReference Error is indeed related to Sirillions SMX UI Mod Its caused by the mod trying to load the old font which doesnt exist anymore. I did a quick fix for the SMX HUD and it works now altough its slightly misplaced & fontsize doesnt really matches the UI now. I'll stick with it...
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    PC Announcement: A18.3 b3 Experimental Languages

    I'd love to see them make swapping textures possible again loved the HDHQ Textures Mod in A17.
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    SMXui - (Alpha19)

    On 18.3 I got NullReference when starting new game closing and restarting works but I think its related to the UI or New Font I dont know if the Mod needs and update or if its unrelated to the mod but when Looting the circle appears but no countdown/loottimer & my Stamina/Health, Day, etc. are...
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    PC Announcement: A18.3 b3 Experimental Languages

    Also got NullReference when starting new game closing and restarting works but I think its related to the UI or New Font I use the HUD Mod from Sirillion so I dont know if the Mod needs and update or if its unrelated to the mod but when Looting the circle appears but no countdown/loottimer & my...
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    How can I fix this?

    Thats interesting to know ... Well I'm quite new to modding and xml so not sure if I find a solution but if I get any progress/idea I'll share it. As far as sharing my changes goes ... I plan to release it as a Modlet once I'm actually satisfied & done we'll see how it goes ;)
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    How can I fix this?

    Well got it working now turns out I was just blind ;) Now I will try to work on a simpler version with the set xpath that you recommended and see if that works out ;) thanks for the help Still going to play around with different particle effects but looking good so far ;)
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    How can I fix this?

    Yeah already got it to work. The treeDeadshrub block doesnt exist anymore in A18 it did in A17 though. Well right now im still playing around with it Still running into some trouble So basically I cant remove the emberpiles ingame the xml boots up just fine no errors or anything but the...
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