That's some pretty dumb intent then.
Also there are plenty of ways to implement RNGs that limit how bad your luck can get and its not a flaw in the RNG.
Is this pathing with vertical surfaces limitations why zombies don't know how to use ladders really? Once in a great while they might give it a shot now but it almost feels like they're doing it accidentally, and more often than not they just break them instead.
I was sure I remembered them doing so in previous versions but I've realized I haven't actually witnessed it in a long time now, never seen it in a20 at least, and was wondering if it still happens and maybe why I haven't seen it.
I suspect its because the "interact" hitbox is the same as the "attack" hit box (wouldn't be surprised if the game doesn't differentiate between them), and the vehicles have generous interact hitboxes and it wasn't really considered how well that would play with weapons.
Just wondering to the extent people are satisfied with how blood moons play out nowadays, whether there are elements they miss that added something, whether they enjoy them more in A20 because of something or other that has changed, that sort of thing.
For my own part, I think zombie AI is...
It' weird how much better the wasteland loot modifier is compared to desert and snow biome, especially considering it's really not all that much more difficult to survive there, especially early on before you even have the option of going loud at night which is something the Wasteland punishes...
This feels true of all vehicles (and a number of blocks as well), always need to make sure I park my bikes far enough away from a corpse I want to butcher or it will get chopped up in the process, but its definitely with the worse of the gyro because so much of its hitbox is competely empty air.
Yeah I don't think its a "what the rewards ARE" problem, I think it's a "how the rewards are communicated" problem. The first time I took a kit and didn't get any of the pieces I would have thought would have been in a kit was definitely a bit of a rude awakening as to what the words "[specific...
I like it, but I guess I don't understand why they couldn't have kept the old one as the snow biome version of it? It was something that made the snow biome feel a bit special.
I do want to say I'm actually fairly happy with the current system as a system. I think the game could do better by, say, playing to the games strengths and integrating the questing/POI system more directly somehow (I would love if every 5-level skill had one point that required you to complete...
What is "LBD"?
I just want to be clear - I didn't say Penetrator was bad, I actually think its exceptionally good, I said it was gated by things the player had no control over and without those things it did nothing, which is frustrating - specifically, finding the AP ammo crafting book, or...
In a game with a world that's been steadily improving, and lot of fun things to do, the skill system is beginning to stick out as being... well, not up to the quality standards I see represented in the rest of the game. I know it's already been overhauled to get where are, and hopefully that was...