Thoughts:
It is a method to control player progression. Likely in order to keep players from progressing beyond a certain speed, drawing out the play time. I think it's a rather brute force method to accomplish this, but it seems to do achieve what is desired by the devs.
What were considered special zombies in the past now show up very regularly, and on the blood moon night, in significant quantities. They're definitely not special any more.
Are there any plans to add zombies to fill the role of special zombies?
Perhaps some difficulty settings would help?
I've been trying to find the sweet spot for the game play I like like, and haven't quite got it pegged down yet.
Things seem to become easy when you have established some solid cooking skills. The difficulty drops rapidly. I find myself doing stupid...
Most of us are rather jaded when it comes to horror. I've come to know that horror is based more on creeping dread that jump scares and shambling hordes.
What I find interesting is that difficulty generally plateaus around the time you are clearing T3 sites regularly. Zombies just can't provide enough variety or quantity to be a challenge in sites after this point, it seems. Players get their first T3 weapons (pump shotgun level or beyond) and...
Like all sandbox games, there comes a point where you have nothing left to do, except start over with mods or at least different settings. It seems to be the nature of open games. Nothing wrong with it, but it is just something you have to know will happen.
It's been a while, but didn't we have a crafting system where you had to expend an item to repair an item that was damaged beyond a certain point? Or am I thinking of another game? Design here has drifted so much I'm not sure of previous iterations any more.
Wh
Jars naturally evaporate from your body as part of your sweat when you eat them while drinking from them.
The dew collectors condense this jar vapor from the atmosphere, reforming the jar.
Fergettin Elixir does NOT clear any perk or crafting books.
I used one myself as I decided to go machine guns rather than rifles later on in my game. It ONLY reset the skill points and attribute points.
Hope that helps.
People still do treasure maps, buried treasure, and treasure hunter?
Why?
It seems like a terrible waste of time and skill points. Oh well, if it makes people happy.