Recent content by Gepps

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    PC Developer Discussions: Alpha 17

    I'm not going to defend how bad RWG is at the moment, as there are some easy fixes TFP should have added to improve things, especially in POI distribution. May I ask if you've looked for a mod or tried to fix problem yourself. There are a few mods that change the landscape generation and adjust...
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    PC Developer Discussions: Alpha 17

    Look for the manager's office in the large shamway factory, though since I found it I won't be eating "can of sham" any more :puke:
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    PC Developer Discussions: Alpha 17

    Have a look at my modlet, I spent some time going through the options and what they do and added some corrections for 'too many of the same building'. The 'prob' attribute does seem to be a little broke, but playing with the max count seems to force it to move on and look at other options...
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    Gepps' Prefab Fixer

    Hi All, I've been able to figure out how to make modlets work and corrected some of the current problems with prefab distribution, well the major ones. I'm not going to say it's perfect but here are some statistics from an 8k map generation with the seed 'gimme good map' -> 'Velini...
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    PC Developer Discussions: Alpha 17

    RWG Changes I've been looking into the xml files for the RWG and found the deverisity problems with buildings seem to be with the way they've been grouped and the number of buildings in a particular group. There also seems to be a bug within the probability generator within the group that also...
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    PC Developer Discussions: Alpha 17

    Isn't Gazz the one hooking up the XML, Madmole is writing the descriptions and deciding what perks do what.
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    PC Developer Discussions: Alpha 17

    On the subject of zombie corpses disappearing, will the local heatmap that attracts screamers still be affected? In previous versions it was my impression that leaving the zombie corpses helped attract screamers.
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    PC Developer Discussions: Alpha 17

    You also need to take into account HD speed, all the ground chunks are saved to individual files, when you come into range of a skyscraper the file it needs to load is larger than normal and so takes time to load, before it can begin to process using your CPU and GPU. HD RPM speed and HD cache...
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    PC Developer Discussions: Alpha 17

    Zombie AI One thing that has always bugged me since the last change in AI in A16 was that zombies sight/light system did not take into account the gamma setting that people use. If you have the gamma set high you can see in the dark but the zombies cannot, this means that you can easily run...
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