Recent content by gaveitatry

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    Are there any POIs in v2.0 Public that weren't in v2.0 Unstable?

    Well, I understand that not every POI can spawn. And that having a larger map size, i.e 10k, helps more POIs spawn. What I want to know is how much better would 'Almost Guaranteed POI Spawns' mod with a 10k map be than a 10k map without that mod. If there is an improvement of 50% or more, then I...
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    Are there any POIs in v2.0 Public that weren't in v2.0 Unstable?

    So are you saying the 'Almost Guaranteed POI Spawns' does not work? Or are you saying the one that you tried (but can't remember) does not work? Or are you saying none of them work?
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    Are there any POIs in v2.0 Public that weren't in v2.0 Unstable?

    This one? Almost Guaranteed POI Spawns V2.0 https://www.nexusmods.com/7daystodie/mods/7595
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    Can anyone update this mod's dll to work with v2.0?

    [UPDATE] Nevermind. Someone made a 'True ThirdPerson' mod a couple of days ago and it works perfectly, even better than the 'Third Person View' mod that I used on 7D2D v1.3.
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    Are there any POIs in v2.0 Public that weren't in v2.0 Unstable?

    I created a v2.0 Unstable world (RWG) on June 17, and I was wondering if it has all the features that are in the v2.0 public release. I don't want to start over, but I have not seen any of the new POIs yet, so it has me worried.
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    Can anyone update this mod's dll to work with v2.0?

    This is the mod that I want updated to 7D2D v2.0. https://www.nexusmods.com/7daystodie/mods/5903?tab=posts It is throwing this error: I don't know anything about coding Harmony dlls but I asked an AI for help and it had me compare the Assembly-CSharp.dll from 7D2D v1.3 with the one from 7D2D...
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    How can I force a game event to spawn an entity directly on top and center of a block?

    [UDPATE] I think that it is completely impossible. The only way to achieve this is to not use game events to spawn entities but instead use a spawnentity block. I didn't want to use a spawnentity block for certain reasons, but I found ways to get around those issues so I am good now.
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    How can I force a block or entity to trigger a game event whenever the block is destroyed?

    [SOLVED] I think that I found a solution that works for me. In addition to the block event "ActivateEvent", there is also a block event called "DamageEvent". That means if the block takes any damage, no matter how small, it will trigger a game event. However, this alone won't work. It needs to...
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    How do I change the opacity of just the console window?

    It is extremely difficult for me to read the red warning messages in the console because the console has too much transparency. In the Settings, I changed the UI Background Opacity to 99%, but this does not seem to affect the console at all. I know that I can open up the log files, but I would...
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    How can I force a game event to spawn an entity directly on top and center of a block?

    In my gameevents.xml, I have tried different spawn_type settings (NearTarget, Position, NearPosition, WanderingHorde). I also tried setting the min_distance and max_distance to 0, fractions like 0.1, and 1. But no matter what I do, the entity is always spawned at random distances and directions...
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    How can I force a block or entity to trigger a game event whenever the block is destroyed?

    I have a block set to activate an event when 'E' is pressed. But I want the block to activate a different event when I destroy the block. Or to have a nearby entity to trigger that event when I destroy the block. ***** For context, the block spawns entities and assigns them to a group whenever...
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    How can I get text="{playercoretemp}" to display 70°F instead of 70.00°F?

    I am attempting to change the UI by editing the windows.xml. {maptemperature} is great because it always displays the temperature without decimals, like 26°F. {playercoretemp} always displays decimals no matter what, like 70.00°F. I don't even know why the decimals need to be displayed as the...
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