Just for late game fun and shenanigans. Once you are late enough in game the strategy is almost null between crazy base builds, ammunition and perks. I called it a force field as a way to depict the concept mainly. Though it could certainly be used for that as well. Could do things like...
A block that could push/pull zombies away could be used to create force fields and zombie/animal/player traps.
I've done some modding but nothing extensive. More just modifying what was there. Is this even possible to do with XML?
Hi,
I know how to give item on destroy. Is it possible give player an item on specific block upgrades?
Would adding this to an item work:
<drop event="UpgradeBlock" item="wood" count="1" />