IMO the Fergettin Elixir negates most of that worry. Spend points to get what you need if you can't find a schematic then reset your skill points and spend them elsewhere. For iexample I'll go into grease monkey and engineering to get my vehicles and craft all the electrical components I'll...
The issue is that they treat melee targeting the same way they do with ranged targeting. The reticle needs to be on the target or it does not count. I know they recently added the 'glancing blows' but they might as well not even exist for the damage they do. I'm fine with such a system when...
IMO they should make a 'trailer' mod for the 4x4 and slightly increase it's speed. The trailer mod would greatly increase the space, maybe 50-75% more than what it holds right now, but it would also reduce speed to what the 4x4 currently is when you have the mod installed. This would add a...
They actually send random encounters to you twice a day now in A18 and I've seen packs of dogs sent on day 1 too, although I play on insane with nightmare speed so perhaps they're able to get on me quicker or I get worse encounters spawned earlier because of the difficulty. Not sure about ferals...
But go into a factory or skyscraper and wake up 30-40 of them and the lag becomes atrocious. I'm not sure why it's different but with zombies in the world the game chugs super hard but on horde night it doesn't. I'm guessing the reason is that there's AI processing the horde as a group and with...
It's about 2/3 the reach of a sledgehammer, you can test it pretty easily with a zombie in a doorway stuck behind a frame. Not sure with the club since I never use one, I imagine the spear has greater reach if you're having problems with wandering into the zombie's hitbox on you.
It would be great to add tiered content. As it is, if you know the game, absolutely nothing outside of crafting is tiered and I don't really enjoy crafting
I think this would be a great change. I hate having to wait so long to face real danger even on insane/nightmare/perma-death. The game should be practically impossible at those difficulties but it's not.
You've actually been able to do this since at least A15 (when I first started playing). It's less appealing to me now though because zombies do practically zero damage to your base if you have a design that keeps them going in a loop.
I don't use meds anymore but is the animation still one where you wrap a bandage around your arm while it makes a defibrillator sound? Not sure how it works or where you blood comes in, from a realism perspective. Lol
The huge Pass n Gas is awesome too. 2500 HP walls all around (albeit with some windows needing to be filled in). The upstairs is a really nice ready-made setting to set up camp in. I set up camp in the office around all the furniture that's already there and also leave the kitchen/lunch room as...