Recent content by Fyrdrinc

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    PC Tactics for dealing with Digging Zombies??

    Easy. If the AI digs in a straight-down, predictable way, it'll be easy to make a containment method with a kill chamber. I have done this before. If the AI tries to path, you build defensive checkpoints along the ingress and egress. If the AI swiss cheeses, what you do is buttress the roof...
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    PC A17 How Long Would You Wait For A Pre-Generated Map to Build?

    I am not sure why map size can't be a simple slider that defaults to some reasonable size. 4X games have been doing scalable maps for a long time, with a lot of success. Impatient people can do a small map, patient people can do a large one. I wouldn't mind, while one is at it, being able to...
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    PC Nomad rules

    I typically do a semi-nomad type of thing where I have a hub base where my main industrial plant and 7th day defenses exist, and then have a network of basic outposts spread out every 1.5-2K or so where I can stay at night and do basic caches of supplies. Each cache base has 6 chests, a...
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    PC Underground Threats & More

    I don't like this idea because it just doesn't make logical sense to me. Why would below ground be radioactive? There's no "realistic" explanation for it. Honestly, I think if you just make it so that you need to provide ventilation and maybe allow water to fill up underground spaces during a...
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    PC Unimportant A17 feature: The HP Bar!

    I much prefer that the method be visual cues, sort of like Ark. For those who don't know, in Ark, as something gets hurt, it gets bloodier and bloodier. You can tell just by looking at an opponent what general condition they're in, without lots of popup display items. I'm not saying that the...
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    PC Underground bases - what's the status of making them vulnerable to zombies?

    I can get behind this but I am not sure what the impact on engine performance would be. I have been in favor for a long time to a solution to the underground being that it is less stable and prone to cave-ins. Pockets of caverns underground, not necessarily connected by tunnels. Sections of...
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    PC Underground bases - what's the status of making them vulnerable to zombies?

    Back to what I've said from the start. I have no problem with underground having special building requirements. Occasional air shafts required for ventilation. Make fires and machinery generate smoke that can't be breathed, and only allow ventilation to remove it. Reduce the effectiveness of...
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    PC The Case of the Race for the sensible Base (Alpha 16)

    Super-simple but effective for quite a while early on... https://steamcommunity.com/sharedfiles/filedetails/?id=644920845 I also have a design using cobblestone that is 7x7 and stacks nicely as the center of a mine. You basically lay a pad that is 7x7 flush with the ground in a low point...
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    PC Zombie killin' experience gain

    I liked the game more before experience was a thing. I think (in my view) the game peaked in A12 from a "fun to play" perspective. Less goofy zombies, less gating, more interesting terrain. I would be cool with it if zombies didn't yield loot, so long as there was more reasonable loot available...
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    PC Building in the Desert - Best options? Plans? Thoughts?

    Put in a pillar to bedrock every 4 blocks, then make your "floor" two blocks deep into the ground, and you're solid from a foundation perspective. You can use any stone material to get the job done. I usually use flagstone for the pillars because cobblestones are so cheap. After that, your...
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