I’m surprised that nobody pointed out the fact the some overhauls have files outside of the mods folder such as undead legacy and/or overwrite some game files such as the trader prefab xml.
This will become very difficult to manage given users will need to know how to set up what used to be a...
It would be nice to add the ability to receive a buff as an instant reward when doing a quest.
An example could be completing a quest and getting healed from ailments automatically without having to go through receiving items and having to use them.
Would be really nice to have the ability to give a player an item through the use of a buff.
At the moment the only way to give a player an item is either when they first spawn through the player entityclass' properties or when they are going through a quest as a reward.
There are conditions...
It would be nice to have all of the flexibility of the twitch spawning inside of the Quest object.
Being able to set how near or far an entity spawns and being able to spawn in blocks.
At the moment the only way to have a quest fail is if you use the StayWithin objective and somehow leave the area.
There has to be more ways to fail quests, especially when you aren't interacting with a POI.
It would be good to include another type to the <requirement/> object that would...
Right now the only ways to have new entities spawn is either through the Quest object (action SpawnEnemy or SpawnAnimal) or with the new twitch functionality (which isn't really available to modders).
It's unfortunate because you are limited to new spawns either when doing a quest or subject to...