I would like to make a mod to add animations for reloading firearms, etc., but I can't seem to get it to work.
Currently, we know that the "WeaponHoldType" parameter of the animation controller determines which weapon's animation is played.
Therefore, for the animation of the weapon you want...
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Currently, 7days to die has a lot of modders who have come up with great mods to add various guns to the world.
Sometimes they use "ammunition that is not the original caliber of that gun" to match vanilla ammunition, and other times they use "ammunition that is the...
I too would like a gun that uses .22LR ammo.
I'm sure you'll find plenty of these bullets in the post-apocalyptic world, and while they may be a little underpowered against zombies, with a suppressor they should be much more tranquil than other bullets. I think it would be perfect for a little...
Personally, I liked being able to draw muddy water from a water source with a glass jar because it was realistic for survival. But at the same time, the situation of being able to produce any amount of drinking water in large quantities simply by boiling it after fetching muddy water was too...
I'm thinking of making a GUN-PACK mod that adds some guns that use .22LR.
The concept is something like
"lower power than a pipe gun but can be shot at a lower cost",
"great for hunting small game",
"cheap enough to spread around a lot".
However, I only know of a few well-known .22LR guns...
Since Alpha 21, it is no longer possible to fetch water from the water source with the Empty Water Jar, which means that there is now little advantage to setting up a base near a water source. But I like the fact that water is now difficult to obtain and water is required as a material for...
While it would be fun to add guns and devise a way to match the gun reload motion currently provided by the existing vanilla, some guns are fundamentally difficult to implement, such as bullpup style rifles and double pistols.
So I wanted to add a new animation: .......
I can sort of see how...
I would like to add bullpup rifles and magazine type bolt action rifles with modding, but the reloading motion currently available in vanilla are too demanding.
I thought of the approach of "replacing the existing AnimatorController with a new AnimatorController that has a new HoldType added"...