Recent content by FringeRecall

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    Tried to make those poisonous food cans throwable as weapons

    But.... no such luck. If someone else can make it work, it would be rather amusing. They really should give perishables a life time and spoilage. https://github.com/ethernetweb/7dtd-test-modlets/blob/master/WildTerra-ThrowableFoodCans/Config/items.xml
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    Seeking players to join with us.

    Greetings friendly 7DTD players, The GF and I have been playing for many hours and are becoming bored by ourselves. We're looking for between 2 to 5 other players that would be interested in playing on our dedicated server with us. (We have auto-leveling action skills on 17.1). We have our own...
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    A17 - WildTerra - Custom Overhaul - MMO/RTS - Alpha Testing

    Some Images of the Attribute / Skill Progression (Some are not yet finished or added but most are)
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    I need help testing my overhaul

    Looking for modders and experienced people alike, who have the free time to do a playthrough and help me find bugs, problems, balance issues, etc. I have been posting questions here frequently and receiving great help from many, and I thank you all for that. I have been able to learn from other...
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    A17 - WildTerra - Custom Overhaul - MMO/RTS - Alpha Testing

    Greetings everyone on 17.1 Kill 5000 zombies to become a master chef? I don't ♥♥♥♥ing think so. It is now at the testing stage where people who are both experienced players and modders are needed to play the game normally and help find problems, bugs, balance issues, spelling errors, etc...
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    Anyone know how to move all your stored items to a new server?

    Okay, here's what I'm up to this time.. lol I already know how to move player data to a new server, however the thing that I do not know how to do is how to move all your saved/stored loots in all your storage chests and boxes. The reason for this is, we want to make a new map for our server...
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    PC Alpha 17.1 B9 Stable bug reporting thread

    Summary: <triggered_effect trigger="onSelfOpenLootContainer" action="LogMessage" message="onSelfOpenLootContainer"/> used in progression.xml modlet - Sorry, but mods(modlets) are not supported at this time. - Schwanz9000
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    [Help] BuffProcChance on item in Base Effects not working

    Hello, Trying to get a buff to trigger when "melee fists" are used, located in items.xml as meleeHandPlayer and handPlayer From what I can see of other examples in items.xml using the same passive_effect, it should be working fine, but does not. Here is my modlet for proof of concept...
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    Possible bug onSelfDied, onOtherKilledSelf

    Hello, Been testing the two triggers listed in the Title of this post and there may be a bug but would like confirmation if someone else is willing to give it a test. Basically, onSelfDied works fine if I die by falling or zombie but does not trigger if someone kills me PvP. So, I tried using...
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    MMO Server

    I'd like to see a stable server code that could handle thousands of players. From what I understand, once you get much over 8 players regularly (even on a dedicated server) things start going weird and requires server resets at least once a day. This is not ideal. Too bad also that there isn't...
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    [Question] blocks.xml LootList property

    Hello, I'm wondering, does anyone know exactly what the property LootList value refers to in blocks.xml ? loot.xml uses alphanumeric name tags and I can't seem to find the correlation here. Thank you.
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    [Help/Modet] Farming with the Hoe

    Okay, I'm having a problem with this Hoe so I assume this means I should be talking to The Fun Pimp(z) in charge? lol Anyhow, with the following modlet, the expected result is that melee no longer works on crops (no punching with a few exceptions)...
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    A17 - Copper and Zinc to make Brass in the Forge.

    The first in a series of my "Wild Terra" Modlets/Overhauls. Download Link Tested on 17.1 / 17.1b9 This modlet may require that you start a new game. This modlet may break some UI modlets/overhauls. Adds Copper and Zinc to the terrain. It can be mined and found in gravel on the surface like...
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    [Help/Modlet] Forge smelting

    Hello, I've been working on this modlet to add copper and zinc to the game; in effort to create a brass and tin recipe. This modlet of course is incomplete. I'm having problems adding the new items to the "materials_accepted" via the Forge so that when I put Copper and Zinc into the forge...
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    [Help] onSelfDestroyedBlock or onSelfDamagedBlock

    Hello, Been trying to figure out a way for the XML to determine what block one is harvesting or has destroyed. For example, I need a way to differentiate between a "potato plant" (since it's a block) and a building block. I have tried using some tags in the triggered_effect but nothing seems to...
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