Recent content by FranticDan

  1. FranticDan

    V2.5 Survival Revival Dev Diary

    each tool doubles the production, one halves the time it takes to create, and the other gives you double per creation.
  2. FranticDan

    V2.5 Survival Revival Dev Diary

    Assuming jars aren't needed to collect water from dew collectors, each dew collector generates 3 filled jars per default game day as a base line, and 12 filled jars with the gatherer and tarp. By the time a crucible is obtained with jar refunds on, people will be more likely to throw away jars...
  3. FranticDan

    V2.5 Survival Revival Dev Diary

    Here's the issue. Why would you wait to get a crucible to craft jars (which shouldn't be craftable anyway, as that takes us past square one and straight to square zero) when you can just spam craft magical jar making factories (dew collectors)? Additionally, bodies of water should be...
  4. FranticDan

    V2.5 Survival Revival Dev Diary

    After I read the patch notes initially, I thought, "well, jars are kinda pointless since they are a one time use, it would be nice if there was like a 75% chance of getting them back when drinking and using them for crafting". And now they've added that option, which is great, although allowing...
  5. FranticDan

    PC V2.0 Storms Brewing Dev Diary

    Stage 3 starvation lowers stamina regen by 10% and you lose 1 health every 40 seconds. On top of the reduced max stamina. Being below 50 hydration (not 50%, but IMO should be 50%) lowers stamina regen by 50%.
  6. FranticDan

    PC V2.0 Storms Brewing Dev Diary

    I play permadeath, Insane, Nightmare, feral sense, 500% storm frequency. AND I streamed the whole thing. (Unfortunately I streamed it over 2 months ago so the VODs are gone) Just food, you can't live long without water, water debuffs are perfect as they are, food on the other hand is a joke of...
  7. FranticDan

    PC V2.0 Storms Brewing Dev Diary

    Stage 1 dehydration is at least 3 times more punishing than stage 3 starvation. It takes a long time to die from starvation, and stamina isn't even at issue if you have good stamina management, but stage 1 dehydration even with the skills to manage stamina, not even I can last very long. There...
  8. FranticDan

    PC V2.0 Storms Brewing Dev Diary

    In my experience with the water change since A21, I went almost all of A21 without a dew collector (as I don't like using traders) and in V1 and V2 I rarely use them. I find more than enough water and glue/tape in loot to not need to worry about water, the only time I need the extra water is...
  9. FranticDan

    Zombie Melee Attack Reach

    Zombie do gain extra reach when you run away from them, I managed to turn to face them (rarely) as they hit me and they're easily 3 metres away. this is in single player, so no latency at play. I play on nightmare speed 24/7, so that may be a cause.
  10. FranticDan

    PC V2.3 b9 EXP

    Is the 50% reduced storm dmg in now when using the biome specific consumable? And the increased loot drop in storms?
  11. FranticDan

    Jars, Dew Collectors, And Survival

    I'm just gonna leave this here...
  12. FranticDan

    PC V2.2 b3 EXP

    Glad to see a reduction in spitter and frostclaws. Now, how about that almost guaranteed death slow the insects inflict? The sole reason why the desert is by far the hardest biome now. Being unable to move while 3 or more zombies are hitting you isn't a challenge, it's a death sentence. I only...
  13. FranticDan

    Blue Zombies

    I can think of 2 reasons. Your armour was below 50% and not low enough (33%) to tell you they needed repairs. Or they were utility/businessmen zombies that hit twice as hard as the other blue zombies. Or both. 1754310364 They both have a damage bonus attached to them directly that makes them...
  14. FranticDan

    Blue Zombies

    Don't sleep on fortbites, they stack with pain tolerance, preacher outfit, hard target and level 5 strength mastery.
  15. FranticDan

    Blue Zombies

    Nope, feral and rad wights only tickle you when they hit you (50 on insane), its the biker and lumberjack that hit like trucks (100). As for the charged zombies, they all hit for 150 (on insane) except for the utility and businessman, they hit for 300. Was your armour above 50% durability? Did...
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