Recent content by FranticDan

  1. FranticDan

    Doom Survival

    V1.1.1 (vanilla version 2.6 b14) Changed: - Increased crafting queue to 10 slots, hopefully fixing difficulty in clicking cancel. - Changed description of biome hazard buffs. - Halved Pain Elemental kill count requirement for challenge. - Added 11k through to 16k random map generation options...
  2. FranticDan

    Learn By Use (Action Skills)

    Hey JoeSloeMoe, I'm using one of your learn by use mods (a different forum post than this) Discovered a bug with the junk turrets for clients in multiplayer, they don't get action xp from turrets they deploy, only when held. Any idea on a fix? (maybe you have already in an update I don't have?)
  3. FranticDan

    PC V2.6 EXP - updated b14

    exactly! Plus you have total freedom to do what you want without hand holding
  4. FranticDan

    PC V2.6 EXP - updated b14

    *laughs in refuses to use the traders and makes progress anyway*
  5. FranticDan

    Doom Survival

    V1.1.0 (vanilla version 2.6 b10) Changed: Lawn mower now supports vehicle storage mod and no longer needs a blade trap to craft. Lowered blood bags in loot slightly. Various localisation fixes. Pumpkin bread gives 2 more food. Removed cancel quest button to avoid accidental clicking. Increased...
  6. FranticDan

    PC The recent changes to Trader Jen's model and the 1.0 trader voice changes.

    This is what the voice actor for Jen looks like.
  7. FranticDan

    PC V2.6 EXP - updated b14

    The effects of T-rex are all included in every melee weapon/tool perk. The only way I ever see T-rex coming back is they put it in the general tree, but this will also mean more skill points will be required (I assume 6+ points total to max out) then we currently do. Personally, including T-rex...
  8. FranticDan

    PC V3.0 Dead Hot Summer Dev Diary

    you can cancel the quest without looking at the map, I play without traders myself.
  9. FranticDan

    PC V3.0 Dead Hot Summer Dev Diary

    I got you covered! https://www.nexusmods.com/7daystodie/mods/7098
  10. FranticDan

    PC V2.6 EXP - updated b14

    I find it fun and rewarding by filling jars up from various blocks like sinks and toilets(cistern) that provide 0-1 water each, adds an extra layer to looting POI's. Open water being contaminated beyond use, so you can't mass fill jars at an infinite water source that was dumped by a bucket at...
  11. FranticDan

    PC V2.6 EXP - updated b14

    I was thinking this
  12. FranticDan

    PC V2.6 EXP - updated b14

    Not sure why a wood burning stove would need to be powered. With that said, the cement mixer should require petrol to use, I added petrol to all mixer's recipes to satisfy my immersion. If food spoilage ever gets added, then there could be tiers of food storage, from a snow filled esky as the...
  13. FranticDan

    The return of old POIs?

    Quite a number of old POI's are actually in v2. They are barely recognisable. I went into one last week which I think was a T0 but can't remember the name, brought back memories of A16. Army Camp 7 which is a T5 is one of the legacy POI's that has had at least 2 face lifts.
  14. FranticDan

    2.6 Nerfed my Stun Batton

    You spelt 'Buffed' wrong, doing 18dmg/s instead of 6 to a group of zombies with nerd tats is so much better. Every second hit to shock is already broken.
  15. FranticDan

    Creator Spotlight: Frantic_Dan

    You should see how good it looks now in v1.4
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