Recent content by FranticDan

  1. FranticDan

    PC V2.6 EXP

    The effects of T-rex are all included in every melee weapon/tool perk. The only way I ever see T-rex coming back is they put it in the general tree, but this will also mean more skill points will be required (I assume 6+ points total to max out) then we currently do. Personally, including T-rex...
  2. FranticDan

    PC V3.0 Sandbox Siege Sneak Peek

    you can cancel the quest without looking at the map, I play without traders myself.
  3. FranticDan

    PC V3.0 Sandbox Siege Sneak Peek

    I got you covered! https://www.nexusmods.com/7daystodie/mods/7098
  4. FranticDan

    PC V2.6 EXP

    I find it fun and rewarding by filling jars up from various blocks like sinks and toilets(cistern) that provide 0-1 water each, adds an extra layer to looting POI's. Open water being contaminated beyond use, so you can't mass fill jars at an infinite water source that was dumped by a bucket at...
  5. FranticDan

    PC V2.6 EXP

    I was thinking this
  6. FranticDan

    PC V2.6 EXP

    Not sure why a wood burning stove would need to be powered. With that said, the cement mixer should require petrol to use, I added petrol to all mixer's recipes to satisfy my immersion. If food spoilage ever gets added, then there could be tiers of food storage, from a snow filled esky as the...
  7. FranticDan

    The return of old POIs?

    Quite a number of old POI's are actually in v2. They are barely recognisable. I went into one last week which I think was a T0 but can't remember the name, brought back memories of A16. Army Camp 7 which is a T5 is one of the legacy POI's that has had at least 2 face lifts.
  8. FranticDan

    2.6 Nerfed my Stun Batton

    You spelt 'Buffed' wrong, doing 18dmg/s instead of 6 to a group of zombies with nerd tats is so much better. Every second hit to shock is already broken.
  9. FranticDan

    Creator Spotlight: Frantic_Dan

    You should see how good it looks now in v1.4
  10. FranticDan

    PC V2.6 EXP

    I reworked water (and jar) balance into a more enjoyable way (for me) to gather and obtain water in my Doom Survival mod. - Jars are NOT craftable, at all. (Craftable jars = infinite water) - Open water can be drunken from with open hands and a water purifier that has limited durabilty, but...
  11. FranticDan

    PC V2.6 EXP

    Simple solution, change jar of honey to honeycomb and remove the jar refund. Done!
  12. FranticDan

    2.6 Difficulty Changes

    With the magazine system, there's already no incentive to leave the forest biome, you can max out the magazines you want to craft the best gear for those magazines, without ever leaving the forest. Biome specific special loot would be a good start for incentivising other biomes, especially the...
  13. FranticDan

    PC V2.6 EXP

    Just tested, sadly not. Clients get to keep their items.
  14. FranticDan

    PC V2.6 EXP

    I feel the same with Lv 4 and 5 fortitude mastery, they both increase max health by 50 each, I'd personally much prefer if level 5 made moonshine more useable, remove the blur effect, half the damage boost and health recovery from it but double the duration.
  15. FranticDan

    PC V2.6 EXP

    Please tell me the RemoveItems gameevent is one of the fixes that is an unlisted change
Back
Top