If you manage your game stage well you don't need massive construction the first 3-4 horde nights. Just don't make it a goal to kick every Z you see and it keeps the game stage low.
I spend the first 2 in a cobblestone shack, 5x5 that uses arch windows for walls. Mostly just mele weapons...
I also would be OK with harsher death penalties, but I also tend to just start new games on death in SP. (I also enjoy TLD on Interloper.)
One idea for multiplayer that would cause a greater sting of death without changing gameplay would simply be to add some kind of social/badge element to...
The game has had these for a long time. They are called rabbits and chickens. They are ridiculously easy to club, and the only thing that keeps it from being OP is they can sometimes be hard to spot. If you spot one, club yourself some meat.
I think the premise of the first question is flawed. ...
I don't have that problem. Maybe I don't mine as much as you guys in early game--mostly just the through the night stuff. But I almost never have stamina or wait-to-refill moments with a stone axe. I do tend to always keep my food and water bars maxed.
I'm seeing the same problem. I've been consistently getting 60 FPS on medium-high settings since A18 and through the last few weeks of A19. This most recent build is giving me frame drops to 10-15 and stuttering at intervals of 10-45 seconds.
I'd be happy to put my settings and specs up if...
I'm a big fan of the new "stone age" phase. I know it is going to get some tweaks and additions yet, but I've always enjoyed early game the best and this allows more game play while still keeping with the primitive vibe for the first week.
I'm also the guy who spins a new map on death, so I...
I feel like the food/stamina conversation is pretty much summarized by your statement in a post above that players simply need to forgo or be more purposeful with the stamina draining items until they have leveled up enough to use them.
Just because your MP friend gifted you a blue iron pickaxe...
I typically clear T5s with a sledge and use the sledge almost exclusively on horde night as well. By mid-game I'm always swimming in ammo mostly because I rarely use it.
I'm late to the whole balance thread, 'cause I've been too busy playing instead. I won't try to rehash the myriad of topics. Instead, some quick thoughts:
--I like the aspects that require hard choices, so keep them coming. Me, I'd be the guy who advocates a level cap so that the perks we...
Same concept with the sledgehammer when I'm all perked into it. If I miss the Z in a POI I end up smashing a hole in the floor. Then the Z falls through it and I have to go back downstairs to deal with him. Hilarious and awesome.
A18 has been a ton of fun. I know you are still balancing things, but I've enjoyed the slower progression through levels, looting, etc. Surviving into end-game stats and gear feels like much more of an accomplishment now--especially playing dead-is-dead.