I just wanted to pop in and say a20 has been a leap forward. I was just riding through the desert, thinking how much better the terrain felt and how all the major features of this alpha just make it feel more like a complete game. We all have complaints and things we'd like changed, but cities...
I havn't had any trouble, I find around 1 per day. Focus tool stores, auto stores and gas stations. Check janitor carts and sinks.
A nice solution to keeping them rare, but not too rare would be if you got 1 from wrenching a chem station.
Apparently reading comprehension isn't taught in schools anymore. I never said it was too hard at higher difficulty, just that it more clearly reveals the imbalance. Imbalance which also exists on easier difficulties.
You playing on a difficulty level where you can one-hit kill everything...
I'm guessing you've never played on insane/permadeath. Imbalances are far less noticeable on easy mode.
It's a very different game when a power attacks no longer 1 shot everything and death is meaningful.
It's a tactic used by people who know they're wrong. Instead of challenging your reasoning for why it's a bad perk or explaining how they feel it's valuable they target your hyperbole about "nobody" picking it and accuse you of arguing in bad faith. There's actually a term for this style of...
Not as annoying as people who ignore what feedback is there because they don't want to accept it. There is nothing false about saying "this is the feedback I'm seeing from others" unless you're trying to claim that it's an outright lie and those who are on forums or posting videos are saying...
This is because problems often don't reveal themselves except in extreme situations. Many people imagine themselves to be in decent shape, but would be wholly incapable of running even a half marathon. Likewise by playing on insane difficulty the vast differences in the viability of weapons...
Yes, I'm aware of how stealth works. Is it fun? Sure. Is it rewarding? No. And that's the problem. As you said it requires a massive commitment. Human psy@%$*#!gy dictates that most people will gravitate towards the easiest path to rewards. People will use cheats and exploits knowing...
I don't say all because I've studied how intellectually dishonest people such as yourself work. We ALL know there are exceptions to every rule, but you'll pretend you've won an argument by identifying an exception where everyone else merely assumed it and focused on the larger trend.
The...
I've never put a point in gardening. Why not just build 4x as many farm plots? Traders make food a non-issue. A meat stew might be 250 dukes, but wrenching down a single car and selling all the parts can get you 1k+
I also disagree that you better barter and daring adventurer are must have...
You're exaggerating. A significant percentage of zombies in any given POI are in closets, ceilings or otherwise impossible to stealth kill.
The reason this play style is eschewed by nearly all players is because it offers no benefit to the actual challenges of the game. A nurse sleeping in...