Recent content by FM2009

  1. FM2009

    PC Loot x Okular Candy x Glasses

    I am finding many aspect of balancing were borked in A19.  I am only level 40 and even XP is hard to ear without building massive structures out of reinforced concrete.  This is the only time since A7 that I have had to force myself to keep playing.  I am only doing so to see if there are...
  2. FM2009

    PC B221 sorta default day 1

    A-Men! The more I track the xml changes the more I die a little inside.
  3. FM2009

    PC Developer Discussions: Alpha 17

    Nice assumption mate. Just because it did not happen to you, does not mean it does not happen. I have died multiple times while mining, and that was not due to me assuming this was A16. I was using extensive buttressing, but with low "glue" sand around the ore, and it going down 20+ blocks...
  4. FM2009

    PC Developer Discussions: Alpha 17

    That had better be a Fallout 76 joke or I will be sending you guys a bottle of Vanilla flavored Thorazine. ;)
  5. FM2009

    PC Developer Discussions: Alpha 17

    It depends on how fast we jog. If the previous walking speed was just reclassified as jog, then we will need a toggle. If the new jogging speed it significantly faster, and sprint is both extremely fast and drains stamina quickly, then we would not need a toggle as sprinting would only be used...
  6. FM2009

    PC Developer Discussions: Alpha 17

    That is the problem though, instead of adding occlusion to smell, they cut it. Now it will just be magic zombie sense that auto-detects the player and has them home in. During a horde night that is acceptable, but non-hordes centering on the player is too immersion breaking. There needs to be...
  7. FM2009

    PC Developer Discussions: Alpha 17

    Look up. Waaaaayyy up. Like three posts ago. Summary - It is a Twitch link to a video showing that you hit the crop and collect the items, and it automatically degrade to a stage 1 plant. So you do not need to replant. Good quality of life change.
  8. FM2009

    PC Developer Discussions: Alpha 17

    Well at least the zombie tower of gore issue to bypass defenses is no longer a thing. So zombie parkour is going to replace it? Or are those cheerleaders getting new animations? I'mma still wait'n for mah ziplines! :p
  9. FM2009

    PC Developer Discussions: Alpha 17

    I think Stay Down's stun chance is against the zombies, not the player.
  10. FM2009

    PC Developer Discussions: Alpha 17

    They would just limit the number of "voices", not disable it completely. The sound and light you discuss is player based, not general detection AFAIK. It may be the foundation for a full detection system however for the zombies. - - - Updated - - - It may be laying down the foundation for...
  11. FM2009

    PC Developer Discussions: Alpha 17

    If smell is gone, will heat vision also be leaving for something more plausible like light & sound detection? I know it will require light occlusion to fully work, but if smell was too abstract, reptilian heat detection is far less expected. Any news on the indoor AO getting fixed, or will it...
  12. FM2009

    PC When will A17 experimental be released 3?

    While saying "Chaaaannngeeee"?
  13. FM2009

    PC Developer Discussions: Alpha 17

    Kickz for the content, Neebs for the entertainment. #everybodymustgetstoned
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