Well the "onPerkLevelChanged" trigger being triggered for all the perks once you take a random one is surely a bug that should be fixed.
No I fixed it differently by removing the code blocks that were triggered falsely and handling it via buffs.
I think I figured out what the bug exactly is:
It seems like "onPerkLevelChanged" triggered effects are called everywhere in the progression file regardless of which perk is interacted with and where they actually are, as soon as their general requirements are met.
This was the part of code...
No it does not, cause vanilla does not do variable calculations in the progression file.
But as it was working before and I have not changed anything it has to be some game bug and I doubt that this was intentional.
But even If something was fishy with my code, how would be taking vanilla...
So it seems the 2.0 update and subsequently updates have broken variables when perks are taken.
I have made a mod that introduces learn by doing experience gain by counting up variables and giving out levels when variables are reached...
Hello my name is flogi. I'm mostly a strategy games modder, but now I have expanded a bit and am happy to show you my new perk mod.
Important Information:
- EAC needs to be deactivated when using this mod
- This mod requires SCore - Download here-
Features:
- Adds about 50 new...