Recent content by FishStyk

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    PC Feedback for The Fun Pimps on Alpha 17

    It's definitely not easy, and Roland is on point when arguing the subjective nature of one's experience. Having said that, there are patterns in human behavior and interests. Different games leverage different patterns as few (if any) patterns are universal. Mindcraft, imo, for example...
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    PC Feedback for The Fun Pimps on Alpha 17

    Fair enough, though this discussion was between us and that was not my argument. I’ll toss this up to a miss communication due to the medium. You stated this, and that most of the negative feedback was from older players, while defending the latest design changes. I took this as favoring the...
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    PC Feedback for The Fun Pimps on Alpha 17

    So it’s just random chance, at 5-120 mill per dice roll. :) No game company is infallible, especially since they are always in flux as markets, technology, leadership and team compositions change over time. I think Blizzard and Bethesda both have good records, but both got greedy. I also...
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    PC Feedback for The Fun Pimps on Alpha 17

    Minus creativity and innovation, sure. To think I was advocating for uninventive cookie cutter games is a very ungenerous interpretation of what I’ve said, if not an outwrite straw man. Let’s be clear here, I didn’t discredit anyone’s feedback, I made a general claim about the relative...
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    PC Feedback for The Fun Pimps on Alpha 17

    Fun is not a Boolean. Gaming is a competitive market. Games compete for the limited attention/money of gamers. If a game is less fun, that will result in more players opting to spend their time/money on other games. The incomplete information is relevant to weighting the feedback of the...
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    PC Feedback for The Fun Pimps on Alpha 17

    I disagree. All they can do is follow their own judgment, but that includes learning and adjusting their vision. Game design is a skill like any other, and can be developed and improved. There are game designers that build games for themselves, and hope/expect the players like what they...
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    PC Feedback for The Fun Pimps on Alpha 17

    Agreed. It's FP's game and their risk/rewards gambled on these changes. IMO, the earlier sandbox design was what made 7d2d unique and so popular, but FP knows the numbers better than I. Maybe the sandbox game design wasn't drawing as much audience as I thought..? My suspicion is that the new...
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    PC Feedback for The Fun Pimps on Alpha 17

    Understood, and I'm just pointing out that fun is relative and that the new eyes are making that assessment with less information. If the game is fun now but was more fun before, that, in the end, will result in less players happy with the game.
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    PC Feedback for The Fun Pimps on Alpha 17

    Fair point, but another way of looking at it is that many of those that have more information, how the game used to be and how the game is now, think the game was better the old way. The new players, without a frame of reference, are fine with the new gameplay, but they may well like the older...
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    PC Feedback for The Fun Pimps on Alpha 17

    I found myself watching markapliers playthrough of 7d2d. Back then the game was on alpha 4 and still quite rough. Despite how rough the game was back then, watching these playthroughs reminded me of what I really used to love about the game, which has been lost somewhere between a4 and a17...
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    PC Feedback for The Fun Pimps on Alpha 17

    I apologize for posting in the wrong thread. Thank you for moving it. Regarding level caps, yes, I got the term wrong. I meant level gates. Thanks for the correction. Regarding gamestage, I agree that it is aggravated by the level gates as the game design currently necessitates power...
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    PC Feedback for The Fun Pimps on Alpha 17

    17.2 feedback I love your game. I’ve played for over 3k hours. As much as I enjoy the game, recent design changes have very much diminished my enjoyment. Below I’ll attempt to explain the changes I’m objecting to and what effect they have on my experience. Please understand that this is...
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