Recent content by FailFailWin

  1. FailFailWin

    Remove xp announcement in bottom right? modlet?

    anyone know of a modlet to remove the xp popup in the bottom right of the screen? Kinda ruins the suprise of guppycur's random zombie get up speed modlet :D
  2. FailFailWin

    Anyone know if there is there an xml to edit the effects difficulty has?

    For example allowing me to remove the damage modifier for damage done TO zombies while keeping the damage increase? Essentially remove damage sponginess but keep their increased strength. I've looked through the XMLs after editing various other things like crop growth time but I can't find...
  3. FailFailWin

    PC zombies used to turn into 'dirt' blocks when they died (question inside)

    is there a reason that was taken out? was it performance intensive? did it encourage weird gameplay like really tall walls? or just boring and time consuming to dig it all away after? What alpha had it in? (out of curiosity)
  4. FailFailWin

    PC No feral run setting or Mod? no sleeper spawn landclaim block?

    A spawnblocking landclaim block mod would be nice for friendly games, where you agree to simply use them to block spawns inside the base only. If the spawn block distance matched the server settings for claim distance, all the better. Anybody known if it's possible? I'd be happy to have a crack...
  5. FailFailWin

    PC Blood moon Z count - what's the highest for decent FPS?

    sounds about right, and would match with the BM horde limits in the xml. as far as I can tell, the factors effecting it are: gamestage maxalive (increasing to around 100 at a time at 1000 or so GS, and maxing out at 256 alive at about 2300 GS) server maxalive (which I believe is set at 60...
  6. FailFailWin

    PC Blood moon Z count - what's the highest for decent FPS?

    ok, so, ran a little test last night, set my gamestage to 3500 and set blood moon count to 64 per player, and console'd max allowed zombies to 200. Seemed to work, I got a pretty big horde spawning they wouldn't exactly stay still to be counted, but it certainly looked to be somewhere over 100...
  7. FailFailWin

    PC mid playthrough, is it safe/possible to change game settings/light mods?

    Thanks both, very useful info, now I can crank up the difficulty if needed...
  8. FailFailWin

    PC mid playthrough, is it safe/possible to change game settings/light mods?

    by which I mean difficulty, loot %, loot respawn, blood moon count (number of zombies) settings, as well as basic xml mods (like changing tree/plant growth rate only, for example) If needs be I'll run off and do some tests, but if somebody feeling generous already knows, that would save me a...
  9. FailFailWin

    PC Blood moon Z count - what's the highest for decent FPS?

    Good info here. I play a lot of CPU heavy games, so I think the CPU upgrade is going to net me quite a jump! I'll run some tests and report back.
  10. FailFailWin

    PC A quick question about non server multiplayer and skill resetting

    awesome, I just wanted to make sure I wasn't going to lose progress somehow :)
  11. FailFailWin

    PC Blood moon Z count - what's the highest for decent FPS?

    Fair enough, as I said, the processor/ram will be updated soon, probably to the top end i7 plus 16gb 3000/3200ghz ram, more if that'd help. It'd be good to know how many cores/how much ram the game can actually take advantage of? Any more info needed on the current processor/ram? graphic...
  12. FailFailWin

    PC Blood moon Z count - what's the highest for decent FPS?

    So, let's assume singleplayer for now, obviously multiplying this by multiplayer will cause more issues. I currently have a pretty solid rig with a 4790k and 1080ti, no OC, SSD, 16gb ram. not the best, but pretty solid, and I'm planning upgraded everything once intel gen 9/nvidia gen 11 launch...
  13. FailFailWin

    PC A quick question about non server multiplayer and skill resetting

    So, I'm planning 2 different games soon: a 'multiplayer' survival game, that will be mostly SP, but with the option of inviting friends if I feel like it A multiplayer survival game where we only play with all of us online none of these are 'singleplayer survival' so, how will my skills work...
  14. FailFailWin

    PC Developer Discussions: Alpha 17

    So wellness is being removed without replacement? I'm hoping not, because that would suck. The fact you have to care about your health is one of the things that really appealed to me when I bought the game, and it's one of the points I mention to others who enjoy a bit more authenticity in their...
  15. FailFailWin

    PC Developer Discussions: Alpha 17

    Having just watched the latest video, I've got to say I have some reservations about the removal of wellness.. Stats and such are fine, and as you're going for a fallout style game it makes sense, especially if those stats are moddable. But I'm really hoping you have something planned to...
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