Recent content by faatal

  1. faatal

    V2.5+ Survival Revival Dev Diary

    Yes. You can get a text code (generated from all the settings that were different from the defaults) and give it to others to import. They can be pretty long as we need 3 characters per setting that was changed. 1772837558 You can make named presets and the game will come with some predefined.
  2. faatal

    V2.5+ Survival Revival Dev Diary

    I have looked at it before and it all seemed fine, but If there is a bug, those settings will make it obvious.
  3. faatal

    V2.5+ Survival Revival Dev Diary

    You found the rules in spawning.xml. It does what is in there using respawndelay, time, entitygroup, tags and notags. If it is not working as you expect, then it could be a bug, but I cannot dig through the code right now. Today we actually discussed sandbox options to override maxcount and...
  4. faatal

    PC V2.6 EXP

    Today I did another bug fix they wanted, so that was merged over, but stable is close. "Fixed Road texture blending on low settings when a new world is first loaded."
  5. faatal

    PC V2.6 EXP

    The chicken coop is already in code development and already has art done for it.
  6. faatal

    V2.5+ Survival Revival Dev Diary

    Well, we are working on a series of dates internally for the next two years, but when/if/how they are released to the public remains to be seen. News about some of it will be coming in the next few months.
  7. faatal

    V2.5+ Survival Revival Dev Diary

    Yep, I am aware of it and should get it fixed at some point.
  8. faatal

    V2.5+ Survival Revival Dev Diary

    While I won't say never, 3.0 and 4.0 should not break saves. I found one performance issue this week from a change in 2.5 that will be fixed in 2.6 stable. I am looking for more optimizations.
  9. faatal

    PC V2.6 EXP

    1 could be an option someday as I do want to add more options. 2 Elevation or biome edges are the main thing stopping towns. Reducing mountain settings does help. I may try making towns more aggressive with cutting into terrain someday or as an option. 3 Similar issue as 2 as they mostly want...
  10. faatal

    PC V2.6 EXP

    I have not heard any talk of jar breaking recently.
  11. faatal

    V2.5+ Survival Revival Dev Diary

    A lot of things are not fleshed out yet, but we will probably hit 8.0 to 10.0 in about 22 months. ;) 1772230183 Also head shot only, which is a sandbox option and it comes with two different modes.
  12. faatal

    V2.5+ Survival Revival Dev Diary

    More information will be given out in due time. We have a lot of stuff going on as you will hopefully find out in the next few months.
  13. faatal

    PC V3.0 Sandbox Siege Sneak Peek

    One programmer is working on the sandbox settings and bandits is not a feature he would work on.
  14. faatal

    PC V2.6 EXP

    Today I found that a chunk mesh generation visual improvement that went into 2.5, was using a lot of temporary memory, which caused the memory garbage collector to run often. That causes big lag spikes every few seconds. I have a fix and we are planning on getting another build out.
  15. faatal

    PC V2.6 EXP

    Probably soon.
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