Recent content by faatal

  1. faatal

    Jars, Dew Collectors, And Survival

    I would have not gotten that from "boundaries, purpose and a good sense of humor".
  2. faatal

    PC V2.3 Experimental

    LOL. It just takes boundaries, purpose and a good sense of humor. "You can't code". "You are lazy". "You better do x". "The game is dead". Says those who have never experienced a single day with us doing our job or know what our team has to deal with. I would love to have some of these people...
  3. faatal

    PC V2.3 Experimental

    The game is already highly optimized. If it were not, you would get 5 FPS. Optimizing is typically a diminishing return process. In the beginning say you get some code to run 100% faster. Next time 20%, then 5%, then you can barely find anything to make that code faster and your time is better...
  4. faatal

    Jars, Dew Collectors, And Survival

    Rick was not talking about or blaming anything in the past on past work. He was specifically talking about the future. If we make a lot more changes to 2.0, then it could delay 3.0 (bandits). Obviously, if some devs, like me, spent 3 more months on 2.0, then those devs would not be working on...
  5. faatal

    PC V2.0 Storms Brewing Dev Diary

    It is basically what was said. Storm buffs in 2 stages that are biome specific effects/names and longer times. Weaker buffs from rain/snow which should include forest. Biome hazard name/art/buff changes, in any order, crafted, 4 slots, different challenges. Drop on death. Sheltered safety...
  6. faatal

    PC V2.0 Storms Brewing Dev Diary

    Why do we need to take responsibility? The entire state of the game is our responsibility. We are responsible if you like it or don't. All of it. Actions are what matter, not words. We are working on improvements and you will see them when released. Why do we need to ask for questions when...
  7. faatal

    PC V2.0 Storms Brewing Dev Diary

    There already is a setting for that. Turn your brightness down.
  8. faatal

    PC V2.0 Storms Brewing Dev Diary

    I don't know, but Bethesda's number is probably pretty close for most games that have mods. People love to think everyone does blah, just like they do, but that is often far from the truth. I like to look at the achievement stats for games I play and it is illuminating. Like only ~50% of 7dtd...
  9. faatal

    PC V2.0 Storms Brewing Dev Diary

    Tint areas are done with a mask, so the color is confined or not to the mask. It depends. That old smell code was over engineered and I would promptly delete it as it is still in the code disabled. I have a plan to do smell much like sound, if I ever decide to spend the time. 1753839507 You...
  10. faatal

    PC V2.0 Storms Brewing Dev Diary

    There is no filter for a subbiome.
  11. faatal

    PC V2.0 Storms Brewing Dev Diary

    Prey is the game I am currently playing! Have had it for many years, tried twice, but never even made it half way. Started it again a few weeks ago and am maybe at the half way point this time. 1753583870 Lets not be crazy! I did a lot of work on that boulder throw and it will still be in...
  12. faatal

    PC V2.0 Storms Brewing Dev Diary

    LOL. Most game developers are not sitting around reading forums for their ideas. They have plenty of their own. Ideas are cheap and everyone has some. The hard part is finding the good ones that most of a team can agree upon and then doing them. We have been talking about a blow up a building...
  13. faatal

    PC V2.0 Storms Brewing Dev Diary

    None of the 6 bandit models that I saw today, from one of our artists, look Native American. They look like dirty primitive dudes out of Road Warrior, but none of that is finished and more will be added and there may be others I have not yet seen.
  14. faatal

    PC V2.0 Storms Brewing Dev Diary

    The Native American model shown is the new plague spitter, not a bandit and the new frost claw will look nothing like the old one. Two new models.
  15. faatal

    PC V2.0 Storms Brewing Dev Diary

    Half way done was being generous. The mesh sculpting has to be finished, then you have to texture it with Albedo, Normal, Roughness and Occlusion and in the case of the plague spitter, clothes and skin were separate sets of textures, then you have to add all the bones and weight the skin to...
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