Recent content by faatal

  1. faatal

    PS Stuttering (choppy, almost rubber banding?) since 2.5 update on PS5.

    public transport? Do you mean a vehicle? Vehicles have a camera lerp that appears to be a stutter issue now and our programmer doing 3rd person camera removed the lerp today to fix.
  2. faatal

    V2.5 Survival Revival Dev Diary

    I don't recall seeing that. I asked two testers and they have not seen it. I will keep an eye out for it. Thanks!
  3. faatal

    V2.5 Survival Revival Dev Diary

    I am working on RWG district tiles not creating different shapes like T and caps. This was disabled as it was purely random, leading to isolated districts. This unfortunately reduces POI variety in towns as different shapes have different POI choices. The vehicle stutter fix was committed last...
  4. faatal

    V2.5 Survival Revival Dev Diary

    2k or even 3k maps are there as an experiment. Worlds do not have guarantees that POIs will spawn, just a lot of rules that they should spawn given the opportunity. I would hope we can keep making it better, but Bandits and other tasks are higher priority.
  5. faatal

    PC V2.5 EXP out NOW!

    I have not noticed that. I can't think of any reason for it. 1766459681 RWG roads were changed in a variety of ways to make them better, but it still has bad cases like before just somewhat different bad cases.
  6. faatal

    V2.5 Survival Revival Dev Diary

    As said, it is sorted by percentage. Make your center wasteland smaller and it will not get so close to the edge of the world.
  7. faatal

    Whats the logic behind eatting and smelling after.

    Yes. Those are pretty much my thoughts. Smells trigger latent memories that are associated with humans, which they want to eat. Same reason zombies prefer doors, as they remember that is how you enter structures. I peeled some oranges yesterday and thought, wow these smell, and I do not have a...
  8. faatal

    PC V2.5 EXP out NOW!

    Unity does not have volumetric fog in the built in render pipeline, which means fog is global. I reduce it indoors, BUT I don't want to reduce it too much or looking outside, the fog would be gone. It would be jarring fading in/out too much.
  9. faatal

    V2.5 Survival Revival Dev Diary

    There is a list with like 50 or 100 settings on it, but I have not seen it as I am not working on it.
  10. faatal

    PC V2.5 EXP out NOW!

    Yeah, I would like to see a trader items for sale percentage option to lower it to say 25%.
  11. faatal

    V2.5 Survival Revival Dev Diary

    I don't know. I would have to hunt for it and I am not really here right now. 💨
  12. faatal

    V2.5 Survival Revival Dev Diary

    I did have it working, but then we got bogged down with differing opinions on how it should work, so I disabled it for now.
  13. faatal

    PC V2.5 EXP b20 update - b23 hotfix

    If you looked at the hours many of our people work, there is no laziness going on. Most of the time it comes down to priorities.
  14. faatal

    V2.5 Survival Revival Dev Diary

    Oh, we need a break. Too many work hours in December. I am actually off today and tomorrow, as I did not get all my vacation days in this year, but exp...stable...forums...I want to see how it is going, so I am here. Plan to mostly be continuing my perception game I have going. On day 15. Next...
  15. faatal

    PC V2.5 EXP out NOW!

    No changes for any storm percent or duration settings. The only recent change was defaulting it to on.
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