Recent content by faatal

  1. faatal

    PC V2.0 Storms Brewing Dev Diary

    No. I don't think I want zombies eating all the dear or dear constantly running away from them. 1760134312 The corpse AI task comes first. Targeting what they see next, which can have multiple types and the types are sorted by distance, so it would be bandit if closer or player if closer (I did...
  2. faatal

    PC V2.0 Storms Brewing Dev Diary

    Bandits and zombies target each other.
  3. faatal

    PC V2.0 Storms Brewing Dev Diary

    Typically we would not pick zombie and bandit blocks in same volume or even POI. We would be in a mode where the POI is one or the other. In the end, it will work however we want it to work. Code will change. We are not stuck with how it currently works. Even if a POI was bandits, that would...
  4. faatal

    PC V2.0 Storms Brewing Dev Diary

    1. Water to path like a road across the map with river crossings like bridges. Not crappy little stamps we have now. 2. Why are they following? Bandits would act in groups, so it is not as simple as follow the leader. 3. I think it was in code. 4. I would like to adjust the timing to never as I...
  5. faatal

    PC V2.0 Storms Brewing Dev Diary

    A sleeper volume does not work by itself. It has to have sleeper blocks in it and those blocks could be bandits. We also have sleeper volume scripts, which can spawn any group(s) it wants.
  6. faatal

    PC V2.0 Storms Brewing Dev Diary

    Weeks. 1759881668 Smells only come from the player's stealth code. Would be weird having storage boxes running stealth code to see if you could see or hear them. ;)
  7. faatal

    PC V2.0 Storms Brewing Dev Diary

    I was clearly hallucinating from too much smoke and poppi while my computer rebooted from the BSOD. 1759798885 Zeds will pick the corpse. Bandits you, then zed, then corpse. Players will do as players do.
  8. faatal

    PC V2.0 Storms Brewing Dev Diary

    Or really any topic. 💨
  9. faatal

    PC V2.0 Storms Brewing Dev Diary

    We are avoiding breaking saves if at all possible. 2.0+ saves should still work with 2.5, 2.6. 1759783409 Yes. Last week I saw a zombie and bandit killing each other and was amused and happy that it still worked after bandits being added back into trunk. POI spawns will support both at the...
  10. faatal

    PC V2.0 Storms Brewing Dev Diary

    Yep, I did leave out the AAA technique of "can you play it?", cut features, ship it now and fix the bugs after.
  11. faatal

    PC V2.0 Storms Brewing Dev Diary

    Based on my 34 years of getting paid to make games, at about a dozen different companies, 50% of the time when someone gives an estimate it is just plain wrong. The longer the task, the more wrong it tends to be and often massively wrong. The other 50% of the time they may be close or not too...
  12. faatal

    PC V2.0 Storms Brewing Dev Diary

    It is a property, but it does not work like that. You could put Smell on items, but it persists with the item, not you. It would fade out if you get rid of the items. SmellUse requires using the item.
  13. faatal

    PC V2.0 Storms Brewing Dev Diary

    Dropping by the forums late or on a weekend does not take much time. No one tells me to, I just happen to be on my computer, probably going to play a game and like checking in. I also read a variety of messages on Discord from coworkers wanting to share something. Work from home is very...
  14. faatal

    PC V2.0 Storms Brewing Dev Diary

    Seems to be coming along. I would say over 50% done.
  15. faatal

    PC V2.0 Storms Brewing Dev Diary

    Probably still be sleeper volumes, just different rules for bandits in them. Animals and zombies can already see you at distance and with line of sight checks. Bandits would simply have longer distances. Now if they are sleeping, then they are not looking, which would also be the case for...
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