Recent content by F6Knight

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    PC Alpha 18 Dev Diary!!

    Isn't that a little bit of an overreaction? I love A18 so far but I had no reason at all to craft q5 items in the previous builds. I would either be lacking the parts or already got a q5-q6 item from a quest or loot by the time I got high enough level to get a perk to lvl 5. Crafting finally...
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    PC Alpha 18 Dev Diary!!

    Any chance for the future to get the voxel ground to connect to the farm plots instead of leaving that gap around the side? Some POI's in A17 also have this gap where the building meets the terrain, making some doors difficult to enter as the gap will get you stuck for a moment as you walk over it.
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    PC Alpha 18 Dev Diary!!

    I clearly referenced MM's day 84 horde night video in my OP. There he got a decent amount of demolishers and they got into his base almost instantly because they have very high block melee damage. They'll break through your walls/doors/bars with only a few hits. In that video, they only did...
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    PC Alpha 18 Dev Diary!!

    MM, I just saw the latest video and I have to say I'm disappointed at no dogs, vultures, bears and very few demolishers. And they only came in the end when you were running around outside. I would love to see some blow up in your dart trap corridor or inside your base with that increased block...
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    PC Some A17 thoughts

    I'm sorry for repeating myself Madmole but as long as shared team xp creates 80% bonus xp out of thin air, (and that's in a 2 player team, probably even more in a larger team) you will always have this situation. 1 player can go full INT while all the others go full STR for faster zombie...
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    PC The problem with shared XP in MP

    Hey Madmole. Thanks for the reply. Don't fire Gazz (just yet :p ). Tell him 10 more times to tweak the passive xp and hopefully you guys will take another look at shared xp too. If not, then I'll still love the game and will keep playing it. I just hope SP doesn't get punished too hard...
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    PC Possible to rollback?

    A17 experimental got released in November. It's basically the test version of the alpha and it took them 240 builds to get this "stable" version out. Which is just throwing you all a bone just before xmas because while it is technically pretty "stable", it feels a lot less complete than previous...
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    PC The problem with shared XP in MP

    I recently (yesterday or 2 days ago) saw Madmole react to a post about B238 or B240 and mention the reason for gating the forge, vehicles and workbench/weapons behind player levels again after they were briefly ungated (for like 2 days). He mentioned that it was needed because people in...
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    PC Developer Discussions: Alpha 17

    Skyscrapers do generate, just not in the insane amounts they used to in A16.4 Check Steam\steamapps\common\7 Days To Die\Data\Worlds"your world name here" Open the prefabs.xml and do a search for "skyscraper" The seed my friend hosts in a private game between him and me has 4 skyscrapers in...
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    PC Repair kits require 5 mech parts instead of 1 forged iron now? Really?

    Hey madmole. I'm unable to replicate those results. I tried harvesting wall safes and gun safes (after breaking them open first). I tried with a pickaxe, auger and a wrench, with and without 5/5 salvage operations, and at best I'm getting 1-2 forged iron, 2-3 springs and 4-5 mechanical parts...
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    PC Developer Discussions: Alpha 17

    As a mostly SP player I feel very punished now. In B233 I worked really hard to survive with only INT to rush to the forge/minibike and it felt really rewarding getting my minibike on day 7 by sacrificing everything else. No farm, no bonus damage or carry capacity, no better stealth, no extra...
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    PC Developer Discussions: Alpha 17

    Hey TFP. Are there any more plans to balance buy/sell prices at the trader and improve quest distance based on the quest tier? His potential feels rather wasted to me at the moment, especially in B238 with sell values being cut in half. I just spent a few hours being a spreadsheet warrior to...
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    PC Developer Discussions: Alpha 17

    The first thing I do each new build is go into my entityclasses.xml and change the "timestayafterdeath" values for animals and loot bags to 3600. Then at least I can survive until morning and then skin all the dogs that died during a bloodmoon and loot all the bags. Maybe it's an idea to give...
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