Recent content by EvilPolygons

  1. EvilPolygons

    Windows Deco on terrain

    As I said, the method you're trying to use was completely deprecated. It no longer exists at all. If you want to place those decals, you have to use the deco blocks that replaced the old decals. The upshot is that they can be placed anywhere now. EDIT: I just looked it up. It was mentioned in...
  2. EvilPolygons

    PC V2.0 Storms Brewing Dev Diary

    Jeez what is up with all the EOS console spam lately? It's getting obnoxious.
  3. EvilPolygons

    Windows Deco on terrain

    That entire way of applying decals was deprecated quite awhile ago. Possibly prior to v1.0, but I can't remember for sure. Those decals are just handled as billboard-style blocks now in the prefab editor. "rubbishDecor01" through "rubbishDecor13". Similarly, the blood splat decal blocks begin...
  4. EvilPolygons

    P.O.I. Idea

    Oh, right. I'd forgotten about that one. Does it actually procedurally generate a subterranean tunnel network linking those underground POIs? If so, then I guess that mod is the proof of concept.
  5. EvilPolygons

    P.O.I. Idea

    Yeah, that's what I was getting at. Custom districts within a custom settlement, so that you can limit the possible tiles to only those that are compatible with our hypothetical tunnel network. It could definitely work, technically speaking, because it wouldn't really be much different than the...
  6. EvilPolygons

    P.O.I. Idea

    Using custom districts, you could get interconnected tunnels to work between tiles as long as your connection points were standardized. You could even add some amount of randomness to the layout by using PartSpawn markers with an assortment of tunnel parts (again, with standardized connection...
  7. EvilPolygons

    PC V2.0 Storms Brewing Dev Diary

    My most recent playthrough had me thinking a lot about this. Infection isn't really much of a threat even in the early game. I've been thinking about modding honey, herbal and antibiotics to treat a much lower percentage of infection -- maybe half of what they provide in vanilla. Also, there...
  8. EvilPolygons

    Comprehensive Biome Overhaul - Realism/theme focus

    I did the same sort of thing with Better Biomes, but for different reasons as I prefer the extra gameplay difficulties that come with the mod. Basically, I wrote a python script that parses through the better biomes xml, reduces all its probability values by xx% (I'm using 20% reduction...
  9. EvilPolygons

    PC V2.0 Storms Brewing Dev Diary

    Tuna gravy toast should be so smelly that even jumping in water won't get the stink off. You have to set yourself on fire.
  10. EvilPolygons

    What top mods are your favorite?

    My absolute favorite *new* mod right now is Rainstorm by Laydor. It's pure eye candy but I love it. Replaces the vanilla weather systems and skyboxes with dynamic, volumetric clouds and volumetric atmospheric effects, like fog and haze. Combined with the Better Lighting mod by Byteblazar it just...
  11. EvilPolygons

    Some member or the entire tfp team are in a tunnel ?

    Maybe by "in a tunnel" he means the devs have tunnel vision or something? 🤔 🤷‍♂️
  12. EvilPolygons

    GPU Acceleration for AI & Terrain Generation on Dedicated Servers

    That's not the point. If the server had some sort of CUDA support, then processor intensive operations *could* be offloaded onto an RTX card's Tensor cores, improving server performance. It's not about requiring a powerful video card, it's about supporting powerful video cards to improve...
  13. EvilPolygons

    GPU Acceleration for AI & Terrain Generation on Dedicated Servers

    I think you're missing the point. He's asking if particularly intensive tasks can be offloaded from the CPU to a GPU for faster and more efficient processing. The Tensor cores on an RTX card can be used for MUCH more than just AI-accelerated rendering. Physics calculations and advanced NPC...
  14. EvilPolygons

    Remove or Option to turn off 'Spawn Near Bag'

    I'm not all that hip on the ins and outs of running servers in this game. Isn't there a way to check and make sure clients have the proper mods installed when connecting to a server? I mean that's something dedicated servers have been able to do since Quake back in the '90s. If not then that's...
  15. EvilPolygons

    Remove or Option to turn off 'Spawn Near Bag'

    You will never be able to explain to a casual gamer why difficulty, challenge and hardship are "fun" because their entire concept of fun revolves around relaxing and stress-free entertainment. Imagine going rock climbing and finally making it up to top after hours of slow, torturous work...
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