EvilPolygons's latest activity

  • EvilPolygons
    EvilPolygons replied to the thread Airports.
    Not likely to happen, because vanilla relies on this (sorta kinda) for driveway parts, for example. Driveways were the inspiration for...
  • EvilPolygons
    EvilPolygons reacted to Ouch Quit It's post in the thread Airports with Haha Haha.
    Cmon Laz....You Can Do It!!! Coughs * Airport POI * Coughs
  • EvilPolygons
    EvilPolygons reacted to ZehMatt's post in the thread WalkerSim2 with Like Like.
    Reduce the population density in the configuration, don't forget to use walkersim restart in the console in case you change it. I will...
  • EvilPolygons
    Izayo submitted a new resource: IZY - AIO pack V5.0 / Vanilla Replacer V1.3 / Heavy Weapon Pack V1.0 (7D2D 2.0) - Izayo Read more...
  • EvilPolygons
    EvilPolygons reacted to zztong's post in the thread Airports with Like Like.
    @EvilPolygons has really run with this and it's been fun to watch. The issue with using a large Part sticking off the end of a Tile is...
  • EvilPolygons
    That is the Unity Engine Garbage Collection. Basically the game engine freeing up resources that are no longer in use. It has to...
  • EvilPolygons
    They can end early if you kill off all the zombie waves before the night's over. It's not uncommon when playing solo with the default...
  • EvilPolygons
    EvilPolygons replied to the thread PC V2.3 Experimental.
    isIndoors only checks to make sure you have a roof above and walls around you. It doesn't check to make sure those walls could logically...
  • EvilPolygons
    EvilPolygons replied to the thread Airports.
    Only if you use a fake tile, which is why I switched it back to using a real (but blank) tile. The runway part extends out over that...
  • EvilPolygons
    EvilPolygons reacted to zztong's post in the thread PC V2.3 Experimental with Like Like.
    I wish there could be more subtlety. Some POIs have places that make perfect sense to be completely protected. I know I've got storm...
  • EvilPolygons
    EvilPolygons replied to the thread PC V2.3 Experimental.
    For POIs, some kind of "biome-proof" volume would be pretty cool. You could place such a volume in spots like cellars or storm shelters...
  • EvilPolygons
    EvilPolygons reacted to Laz Man's post in the thread Airports with Like Like.
    Sorry, just catching up on this discussion. Why use a blank tile when you can just incorporate your part into a straight tile...
  • EvilPolygons
    EvilPolygons replied to the thread Airports.
    My early attempts were with a straight tile, but the problem with a straight is that they can be flipped 180 degrees by the townplanner...
  • EvilPolygons
    EvilPolygons replied to the thread PC V2.3 Experimental.
    First off, withholding a reward isn't a punishment. Rewards are earned. Secondly, I can't think of a single open world game that...
  • EvilPolygons
    EvilPolygons replied to the thread PC V2.3 Experimental.
    Now that's a good point. Exempting tier 5+ from the loot cap might have made sense, then. Generally speaking, by the time I'm ready to...
Back
Top