EvilPolygons's latest activity

  • EvilPolygons
    That is the Unity Engine Garbage Collection. Basically the game engine freeing up resources that are no longer in use. It has to...
  • EvilPolygons
    They can end early if you kill off all the zombie waves before the night's over. It's not uncommon when playing solo with the default...
  • EvilPolygons
    EvilPolygons replied to the thread PC V2.3 Experimental.
    isIndoors only checks to make sure you have a roof above and walls around you. It doesn't check to make sure those walls could logically...
  • EvilPolygons
    EvilPolygons replied to the thread Airports.
    Only if you use a fake tile, which is why I switched it back to using a real (but blank) tile. The runway part extends out over that...
  • EvilPolygons
    EvilPolygons reacted to zztong's post in the thread PC V2.3 Experimental with Like Like.
    I wish there could be more subtlety. Some POIs have places that make perfect sense to be completely protected. I know I've got storm...
  • EvilPolygons
    EvilPolygons replied to the thread PC V2.3 Experimental.
    For POIs, some kind of "biome-proof" volume would be pretty cool. You could place such a volume in spots like cellars or storm shelters...
  • EvilPolygons
    EvilPolygons reacted to Laz Man's post in the thread Airports with Like Like.
    Sorry, just catching up on this discussion. Why use a blank tile when you can just incorporate your part into a straight tile...
  • EvilPolygons
    EvilPolygons replied to the thread Airports.
    My early attempts were with a straight tile, but the problem with a straight is that they can be flipped 180 degrees by the townplanner...
  • EvilPolygons
    EvilPolygons replied to the thread PC V2.3 Experimental.
    First off, withholding a reward isn't a punishment. Rewards are earned. Secondly, I can't think of a single open world game that...
  • EvilPolygons
    EvilPolygons replied to the thread PC V2.3 Experimental.
    Now that's a good point. Exempting tier 5+ from the loot cap might have made sense, then. Generally speaking, by the time I'm ready to...
  • EvilPolygons
    EvilPolygons reacted to Roland's post in the thread My plea to the Fun Pimps with Like Like.
    I dunno if that is true anymore. Storms and Biome hazards were made to be optional and people still freaked out and said they would...
  • EvilPolygons
    EvilPolygons reacted to Roland's post in the thread PC V2.0 Storms Brewing Dev Diary with Haha Haha.
    Sorry but that's not enough. You need to get 2-3 Youtube influencers on your side to call for a review bomb. Then we can spend another...
  • EvilPolygons
    EvilPolygons reacted to schwanz9000's post in the thread PC V2.3 Experimental with Thanks Thanks.
    Still working on the storms. Hope to get them done soon™.
  • EvilPolygons
    If a player hasn't completed the challenges for a biome, then the kit for that biome only offers %% protection if they get it from...
  • EvilPolygons
    EvilPolygons reacted to Whiskey EzCo's post in the thread PC V2.3 Experimental with Like Like.
    Just made an account for this idea. What if for people who play without biome progression off but enjoy the storms, you made these...
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